cancel
Showing results for 
Search instead for 
Did you mean: 

Week 9: Oculus Launch Pad (Due Aug 20th Midnight) AG

Anonymous
Not applicable
WEEK 9

Still cranking....my biggest challenge has been developing all my assets and then figuring out the Functionality in a 360 Cinematography captured and VR Experience hybrid using CG interactivity. Primarily not having much experience with Unity and Developers other than my first VR Project "A Little Love" which I initially submitted to OLP. Most of my resources were put into that which has been a great learning tool for me in the VR space. Now I'm using what I learned from my Animators and Developers to be able to work through the process without as many problems for the exception of paying everyone during this development process when I can at times.

I will have something to test but just not sure if the gas will be there by the OLP deadline but we are pushing. In the meantime still building out the world and determining what interactivity we want programmed and hopefully I will be able to test that before the last couple weeks end. Pretty confident being in the pressure cooker coming from my background in film and television since everything is needed yesterday with a delivery tomorrow....lol

Excited to keep pushing through!

Here are some sample of the SEER VR Head Device:

https://vimeopro.com/glassrockreels/seer-pre-viz-demos
pw: SEERVR

86gszrtrkjvl.png
jfxjdpdxclqn.pngb0sk0t0rn60y.pnglzkr6t8v4985.pngte3s9zh6bit8.pngl5eomv8eithf.pngvmfo0cbocefa.pngscruwyna3ebq.png
2 REPLIES 2

AVCVgames
Protege
 






GangstaClo
Retired Support
Anti-Bias Classroom Training App - Clorama Dorvilias (in Collaboration with Jessica Outlaw)


444gwtasoimm.gif
Hii!!!

This weekend I made a goal to finally finish the game introduction, where the user is greeted by 2 Lab Scientist and then sees the doors open. --I failed.

I'm up in Alaska for work again, and between the stress of that and the allergies from the "birch'' trees and weird foggy head affects my colleague and I were getting from the altitude, I spent most of the weekdays just fatigued and sleeping super early for the next days events.

As a result, I only had Saturday and Sunday to focus on it. I had already built out a full scene with animations of doors opening on Unity 2017.1 Timeline, only to see that Chris Pruitt had recommended not using it until next year a couple days ago. I figured it had been working fine for me the past week so I would continue moving forward on it and then I saw a blog from Cherryl S. Espinosa saying that you couldn't submit with it for a technical reason....I decided to keep going any ways and then one after another, I kept getting errors for random things.

I decided at this point just to go back to Unity 5.6 and naturally, everything was broken with the re-import.

Between OVRAvatar sdk not recognizing a camera call for the renderer, and issues with animated objects going haywire, I decided to start from scratch. In this way, as I'm reconfiguring each object, I'll at least be able to better locate/isolate the source of the technical issue I'm coming across.

What I did today:
  • Created a new scene,
  • imported the OVR Avatar + Oculus Utilities package,
  • Added my Oculus rift ID,
  • imported a 3d free modular kit for the environment,
  • Recreated the lobby with the different objects,
  • Added animations (using good old fashion timeline editor) to the doors to open
  • re-imported some free humanoid assets,
  • re-imported the animations I mixed together from Mixamo,
  • After much troubleshooting, configured some of the animations on to the avatars.
yhizpzdeq8w9.gif

Next:

  •  Create the scripts to trigger the animations for the doors opening and lab scientists responses
  •  Configure an event system, with a UI that allows user to select a question from list that the avatar will then respond to for the Introduction + Training.
  • It really sucked that out of the 4 free humanoid avatars that Render People gave, every single character was professionally dressed (which would have been perfect) except for--guess who...black female! Talk about implicit bias. -_- Could have been saved a lot of work time on this alone.

    71igxacsuqr6.jpg

    Anyways, so now add to the list of 'finding clothes or forking over dough on the asset store and customizing the meshes on more professionally dressed avatars."
  • Creating scene transitions to load the scene into the game next, and then back to lobby for 'results'.
During all the loading times, and re-importing and down time, I've been adding to more context to my vr skillset with some great presentations on vr workflows:


Next life goal for this project is to have something ready to test and interact in by the end of this week!! Send all the prayers please. ^_^ #peace. lol