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Week 9: Oculus Launch Pad (Due Aug 20th Midnight)

Anonymous
Not applicable
Looking forward to seeing how you are doing in the last three weeks! 

58 REPLIES 58

sjhx
Honored Guest
This week, I was able to have the audioreactive elements reactive to different audio spectrums. I have some elements reacting to high passes, and some on lows. I've also added a short list of songs to show the contrast between types of songs. It's interesting (and fun!) to visualize and feel the difference in songs in VR. I'm continuing to work on visually segmenting out more elements of a song for this upcoming week, and triggering elements to flow from the controllers. 

dilanshah
Protege
Over the past week, I got a bot up and running at work that can consolidate sales and marketing data from a couple of different VR store platforms. 

For OLP, I'm very much still learning as I go on the Google Blocks front, so I'm kind of importing models that are already done trying to reverse engineer how they were made. With some of the leafy greens that have lots of tiny parabolic details I struggled to keep poly counts low. I figured out that to design some plants it was better to work systematically. Start by figuring out the basic tenets for the plant (e.g. stem, soil, petals) and then model one of each. By doing this I'm able to then make a copy of the original, respectively, and make superficial edits that add a natural look (e.g. permute some vertices, re-color, mirror, transform the position). 




EWalker3
Explorer
http://ernestdevjourneyswitholp.blogspot.com/2017/08/olp-week-9-museum-multiverse-collab-art.html

OLP WEEK 9: MUSEUM MULTIVERSE COLLAB ART BLOG: PLAN, LAYOUT, BUILD PART 9 (FINISHED THE MUSEUM MAIN GALLERY HALLWAYS NOW ON TO BUILDING PAINT GALLERY OF ANIMATED PORTRAITS)

 Museum Multiverse Collab Art Blog: Plan, Layout, Build Part 9 (Update to `Finished the Museum Main Gallery Hallways now on to building Paint Gallery of animated portraits) 

This is just a quick update on my progress. This week in addition to starting a new job, I focus my time with texturing the scene for the Museum Hallway. I have finally finished texturing this scene for the museum hallway. Here are some screenshots of the completed scene. The paintings on the wall show a foreshadowing history of the creature that player will encounter as they explore further into the museum.

Shots with just the textures.





Shots with the Lighting


   




This week I will be focusing building the next two scenes hopefully to finish the the rest of the level by the end of next week.  Currently all of the completed scenes that I have been finished are now in Unity to have gameplay implemented into them.

caroline_runnin
Explorer

Week 9 / New Team?



Local Nonprofit might help out



After last week’s set back I spent quite some time this week
in meetings with a local nonprofit trying to assemble a new team for the
remaining weeks. It looks promising and we also started fleshing out a more
realistic budget. Supposed to meet with another potential contributor first
thing on Monday. They might even be able to dig up some actors for Scene 2.



I also reached out to the fourth person with VR skills in
Montana and C.J. agreed to help me with the coding for swipe interaction. If
for nothing else, last week’s YouTube video narrating the scenes was definitely
helpful in getting C.J. and the others informed.

Creeping out the neighbors






















Until I have funding to pay an artist/animator to create my
onboarding avatar Michael suggested that I draw the stereotypical, chubby
Indian boy in the four most important poses. I haven’t drawn ANYTHING since I
graduated from high school! That was in the 80’s. Do I need to mention that I
was freaked out? The first one, “Welcome,” took me the longest. By the time I
was working on the second image, “Explore,” friends and family were posting
about Crow Fair on Facebook. Partly to battle homesickness and partly to get
the bouncy walk right I listened to a Crow Hop song by my uncles on endless
loop.

yp094tloy1ce.png 05ixsxvfx404.png What do you say? Can you see the happy bounce?

Though the first two turned out all right I really had a
hard time with the last two, “Story Time” and “Swipe” because of the perspective
and their movement. But then I had the genius idea to just ask some random
neighbors to let me take a photo of their kid… Not quite sure why but
apparently that might come across creepy. I might have ruined our chance to
ever integrate into the neighborhood.

Onboarding Avatar as a 2D sprite for the prototype
























The first scene is now provisionally assembled.
My stereotypical Indian is a 2D sprite positioned around the viewer in a
landscape. 

ilpuddusofqx.jpg




















Looking forward to reporting more progress by the end of
next week!

kalcantara
Explorer

Hi OLP!

As I go further into creating this game, it’s been overwhelming how much there is left to do. Designing and building 360 content has been a huge challenge. At this point, I’m unsure if I can complete all of the submission requirements in time for the Sept 10th deadline, but this has been an incredible learning experience nonetheless. Many areas are new to me, and it’s been entertaining to uncover what else is out there. Huge contribution to this motivation is because my Oculus Rift came in! Getting into the headset here at home has been tons of fun. As someone who usually has no interest in shooters, it was a pleasant surprise to find Robo Recall extremely fun. Also the Blocks app! I’m definitely no artist, so being able to quickly create something without any 3D modeling knowledge was awesome! I bring you a nine-tailed fox statue. https://vr.google.com/objects/fEErTtEMnTT

Will continue working on building out the demo level this week. Until next time!

lff3pgu2f20p.png

sienamedia
Protege
My VR Journey 2.8 – My Glass is ALWAYS Half Full

PROJECT NAME: CARNIVAL |VR
ENGINE: Unity
PLATFORM: Mobile VR
TYPE: 360Video Experience
GENRE: Documentary - Caribbean Music Festival
August 20th, 2017

LAST WEEK, I continued moving forward with my project as I ducked and weaved at challenges. I My project will be shot in Trinidad in February 2018, but I’m able to produce a prototype for the experience, because of the many Carnival celebrations in the US. This week, I was grateful for West Indians who migrated to the US, and insisted on sharing their love of Carnival. Below is a list of three, major Caribbean-style Carnival in North America for August:

8/3 - 8/7: Caribana – Toronto, Canada
8/12: San Diego Carnival – San Diego, USA
8/26 - 8/28: Nothing Hill Carnival – Nothinghill, England

I spent the last week working on stitching footage and getting read to build my App. On Monday I attend a Meetup at UploadLA organized by Sarah Berkovich. It was a small, but successful gathering, and I even got UploadLA to download Action Director on their computers, so that I could stitch my footage. I wasn’t successful at stitching, but felt accomplished nonetheless. I eventually got a former OLP member to stitch for me and was ready to roll. 

At UploadLA, I ran into the “Technical Advisor” for my final project, and ASKED him to help me find an editor. He made a call introduced me to Butcher Bird Studios, who will be helping me with editing on Monday. 

With editing being sorted, I spent Saturday ensuring my environment was ready for building my App. Unity is already installed on my MacBook Air, so I went ahead and installed Java JDK, as well as the Android Studio and SDK tools, Enabled USB Debugging on my Samsung phone, and connected my phone to my computer. The phone wasn’t connecting to my SDK, so I rebooted each device twice without success. After conferring with my OLP cohorts, it seems I may not…well, it seems I do need it! I JUST spent the last hour working with Ashley Godbold troubleshooting the Andriod SDK and Java JDK connection to my Mac and Unity. Had to stop the Android to Unity connection so I could post by midnight. I’ll finish this install before heading to bed, and suspect my “environment” will be ready for building an App and installing my edited 360 video.

THIS WEEK, I expect to complete all of my editing! And, if I stick to my schedule, I'll be able to add one level of interactivity to the 360 Experience. 

Ashley's help tonight, and my Technical Advisor's editor connection, are just two examples of why my Glass is ALWAYS half full....Proceeding to happy dance.

'till next week.

GangstaClo
Retired Support
Ack! I added my post to the wrong thread (Alton Glass's, lol). I'm copying and pasting to here.

Anti-Bias Classroom Training App - Clorama Dorvilias (in Collaboration with Jessica Outlaw)


444gwtasoimm.gif
Hii!!!

This weekend I made a goal to finally finish the game introduction, where the user is greeted by 2 Lab Scientist and then sees the doors open. --I failed.

I'm up in Alaska for work again, and between the stress of that and the allergies from the "birch'' trees and weird foggy head affects my colleague and I were getting from the altitude, I spent most of the weekdays just fatigued and sleeping super early for the next days events.

As a result, I only had Saturday and Sunday to focus on it. I had already built out a full scene with animations of doors opening on Unity 2017.1 Timeline, only to see that Chris Pruitt had recommended not using it until next year a couple days ago. I figured it had been working fine for me the past week so I would continue moving forward on it and then I saw a blog from Cherryl S. Espinosa saying that you couldn't submit with it for a technical reason....I decided to keep going any ways and then one after another, I kept getting errors for random things.

I decided at this point just to go back to Unity 5.6 and naturally, everything was broken with the re-import.

Between OVRAvatar sdk not recognizing a camera call for the renderer, and issues with animated objects going haywire, I decided to start from scratch. In this way, as I'm reconfiguring each object, I'll at least be able to better locate/isolate the source of the technical issue I'm coming across.

What I did today:
  • Created a new scene,
  • imported the OVR Avatar + Oculus Utilities package,
  • Added my Oculus rift ID,
  • imported a 3d free modular kit for the environment,
  • Recreated the lobby with the different objects,
  • Added animations (using good old fashion timeline editor) to the doors to open
  • re-imported some free humanoid assets,
  • re-imported the animations I mixed together from Mixamo,
  • After much troubleshooting, configured some of the animations on to the avatars.
yhizpzdeq8w9.gif

Next:

  •  Create the scripts to trigger the animations for the doors opening and lab scientists responses
  •  Configure an event system, with a UI that allows user to select a question from list that the avatar will then respond to for the Introduction + Training.
  • It really sucked that out of the 4 free humanoid avatars that Render People gave, every single character was professionally dressed (which would have been perfect) except for--guess who...black female! Talk about implicit bias. -_- Could have been saved a lot of work time on this alone.

    71igxacsuqr6.jpg

    Anyways, so now add to the list of 'finding clothes or forking over dough on the asset store and customizing the meshes on more professionally dressed avatars."
  • Creating scene transitions to load the scene into the game next, and then back to lobby for 'results'.
During all the loading times, and re-importing and down time, I've been adding to more context to my vr skillset with some great presentations on vr workflows:


Next life goal for this project is to have something ready to test and interact in by the end of this week!! Send all the prayers please. ^_^ #peace. lol

valerieechevest
Protege
This week was a whirlwind of meetings, explaining my film project to wonderful organizations that work on the front lines of the issue and booking film times for next week. I've developed the story narrative and loosely drafted a script. I'm looking forward to the next big weeks putting this project together! 

I've also dived into testing out my H2N microphone and the software required to create the best/ directional sound. I'm planning on testing it out tomorrow while shooting in DC. 

Lastly, I spent an evening immersed in VR and was re-inspired by how powerful this medium is. I definitely regained passion and dedication for telling the story of food access inequity in DC through this groundbreaking platform to bring people into this delicate public health/ social justice issue. Especially during a time when the news cycle is sad & unbelievable I think we need to focus on issues that go unseen around us everyday and work to make the situations better. I also learned a few tricks and got ideas for the best way to evoke connection between the viewers and the people included in my film. 

Best of luck to everyone!
Valerie