08-15-2017 07:04 PM
08-20-2017 11:45 PM
08-20-2017 11:46 PM
08-20-2017 11:58 PM
08-20-2017 11:59 PM
After last week’s set back I spent quite some time this week
in meetings with a local nonprofit trying to assemble a new team for the
remaining weeks. It looks promising and we also started fleshing out a more
realistic budget. Supposed to meet with another potential contributor first
thing on Monday. They might even be able to dig up some actors for Scene 2.
I also reached out to the fourth person with VR skills in
Montana and C.J. agreed to help me with the coding for swipe interaction. If
for nothing else, last week’s YouTube video narrating the scenes was definitely
helpful in getting C.J. and the others informed.
Until I have funding to pay an artist/animator to create my
onboarding avatar Michael suggested that I draw the stereotypical, chubby
Indian boy in the four most important poses. I haven’t drawn ANYTHING since I
graduated from high school! That was in the 80’s. Do I need to mention that I
was freaked out? The first one, “Welcome,” took me the longest. By the time I
was working on the second image, “Explore,” friends and family were posting
about Crow Fair on Facebook. Partly to battle homesickness and partly to get
the bouncy walk right I listened to a Crow Hop song by my uncles on endless
loop.
What do you say? Can you see the happy bounce?
Though the first two turned out all right I really had a
hard time with the last two, “Story Time” and “Swipe” because of the perspective
and their movement. But then I had the genius idea to just ask some random
neighbors to let me take a photo of their kid… Not quite sure why but
apparently that might come across creepy. I might have ruined our chance to
ever integrate into the neighborhood.
The first scene is now provisionally assembled.
My stereotypical Indian is a 2D sprite positioned around the viewer in a
landscape.
Looking forward to reporting more progress by the end of
next week!
08-21-2017 12:00 AM
Hi OLP!
As I go further into creating this game, it’s been overwhelming how much there is left to do. Designing and building 360 content has been a huge challenge. At this point, I’m unsure if I can complete all of the submission requirements in time for the Sept 10th deadline, but this has been an incredible learning experience nonetheless. Many areas are new to me, and it’s been entertaining to uncover what else is out there. Huge contribution to this motivation is because my Oculus Rift came in! Getting into the headset here at home has been tons of fun. As someone who usually has no interest in shooters, it was a pleasant surprise to find Robo Recall extremely fun. Also the Blocks app! I’m definitely no artist, so being able to quickly create something without any 3D modeling knowledge was awesome! I bring you a nine-tailed fox statue. https://vr.google.com/objects/fEErTtEMnTT
Will continue working on building out the demo level this week. Until next time!
08-21-2017 12:04 AM
08-21-2017 12:48 AM
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