06-23-2018 11:57 PM
07-05-2018 09:10 AM
This past couple of weeks since meeting everyone at Menlo Park have been full of contemplation, insecurity, and optimism. We are all coming to terms with the idea that we must submit something worthwhile in three months, and that we will probably need others to help us. This has been an interesting point for myself as I feel I have a relatively clear idea - I want to explore how we can do education better in VR - but in the past I usually just figure things on my own. I am fortunate that I am both a Professor at a Canadian College and currently pursuing a PhD exploring what education might look like in VR and AR, so pursuing an educational application seems quite reasonable as I am already quite familiar with what is and isn't out there.
Three months is not a great deal of time, but the monetary/developer support and validation of Oculus is a true motivator; particularly as someone not often successful at finding support for my past art and academic endeavours. Because of this it will be crucial to find others passionate enough to work together on this project; but how do we do that when everyone has their own strong ideas of direction is something I am still trying to figure out …
Taking all the above thoughts into consideration, here are my musings for the first leg of this journey.
Now while I try to build a competent and diverse team of complementary skillsets I also need to figure out my WebRTC problems, figure out if I should host on AWS, and start seriously prototyping how socialVR interactions could help us learn.
07-05-2018 11:19 AM
07-05-2018 11:36 AM
07-05-2018 12:36 PM
OLP 2018 Blog Post 1
Hello Folks!
My name is Will Roberts and I’m a 3D artist, animator and VR Dev based in NYC. On the interwebs I go by @WillieRo (Instagram, Twitter, Twitch)
I’m super pumped to share my first update and kicking this thing off right.
While brainstorming my concept, a few questions kept popping up in my mind. If history is told by its victors, how can marginalized people aspire for something greater? How would my 16 year old self reconnect and learn about his heritage in a cool, fun and engaging way?
The project I'm going to be working on is titled “BHX1619” and here is a short rough synopsis.
My goal is to create an Afro-cyberpunk cinematic experience that both educates and entertain. Built around a centralized narrative, the player (visitor) uses gestures to traverse through history, dreams and memories in a non-linear way. While traveling through these virtual dreams and prosthetic memories, the player (visitor) will be challenged by solving puzzles, collecting knowledge and other items to ward off the Chainlink virus. Within my first week and a half, I’ve hammered out a small game design and technical document, created a tiny story bible, rough script, theory and created tons of mood boards. Although this may sound ambitious, for my submission I’ve decided to create a small but polished vertical slice of the experience that demonstrates the core interactions, visual stylization and most importantly, the story.
Below are a few mood boards to give you a feel of the world that I’m building. In my next post, I’ll update you guys with my asset creation pipeline and user interaction design.
Thats all folks! Good luck on your projects!
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