09-05-2018 08:47 AM
09-10-2018 08:35 AM
09-10-2018 08:55 AM
Image: Some prototype 3D art created by our 3D modeller Virginia. These spirit animals play a crucial role in Nathaniel's story that we are telling in VR.
This past two weeks have been an interesting sprint into getting some 3D content we can start to build interactions into into; while also better designing both the front and back-end. Also we have had many discussions, as team, about direction so that everyone on board with the (uncertain, as we are prototyping) way forward.
We have a solid back-end and front-end with only a few more items to put in. We are also starting to to move away from our stand-in assets to create content that will part of the prototype and final product of the future.
So we now are starting to get our 3D content in, which will really help us start bringing in the multi-user interactions we want to apply. For the prototype we are want to have two "sets" of environments - one describing a personal and spiritual journey of my new friend Nathaniel, and another describing the history of Canadian civil rights pioneer Viola Desmond. Ultimately we want to show how this platform can help tell known stories in a new powerful way (Viola's); alongside more personal and private stories that we can all relate to, and learn from.
Image: Some prototype 3D art created by our 3D modeller Virginia. Much of Nathaniel's story takes place in nature.
Additionally I have been concurrently modelling some rough mock-ups of the three environments that will define Viola Desmond's story (while Virginia works with Nathaniel on his); that I have been testing by placing on Sketchfab - such a great tool!
https://sketchfab.com/models/b3bf9ef4dd6346a0b28929d564166c06/
https://sketchfab.com/models/babf972ac6074bf2a11c11c95500aed7/
The Team
I also want to acknowledge the wonderful team that has been critical and getting us this far and in this speed. There have been some bumps as as we all get comfortable with uncertain nature of exploring the use of socialVR in storytelling and learning; but it certainly takes a village to raise this VR child! Beyond bringing in their more focused expertise to make the entire project better they have all shared many wonderful ideas that have helped shaped how this platform will ultimately work.
Nathaniel and Viola's stories represent two very different but both fascinating journeys that we will talk about more in the coming weeks as we bring in multiple users to explore their stories, and the questions raised by them.
09-10-2018 09:12 AM
09-10-2018 09:16 AM
09-10-2018 09:25 AM
Hello again Folks,
This has been a productive week of development on my project BHX1619.
Goals Completed
Goals for week 11
09-10-2018 09:29 AM
I haven’t had much
time to work on my pitch deck as I’ve been dealing with health issues and my
teaching assignments took off. But, I’ve met with a member of my team who is
very excited to work on the project. I have a couple more individual meetings
scheduled this week. By the end of the week, I hope to have people on board who
will be able to support the technical and business part of the project to
progress. Very concretely, I’ll be spending a couple of day with the artist,
who will design the artwork for the piece. I am also looking forward to
learning more about how to approach filming in the Amazon after meeting Lynette
Wallworth, the director of the Awavena,
who made a very similar project. And, I am still working on having a Skype
conversation with Padrinho Paolo, who will facilitate our visit to the Yawanavá.
09-10-2018 09:36 AM
09-10-2018 10:00 AM
Neil D. Short
OLP18: Week 10 (Wk 9 N/A)
Project Title: Adventures of PICL Jones
Type: VR Game
Genre: Comedy/Adventure,
Sci-Fi/Western
I
received good feedback on our midpoint check-in and the biggest take away is
that we should make a smaller slice for the prototype. Based on that info I’ve
shifted our focus a bit to a different scene in the game’s story so we can
highlight the dialogue system.
Things
are moving along on the art side. Models are looking good and rigging is in
progress. I’m really pleased with the look of our characters so far.
The developer I was planning
to use didn’t workout so I’m back on the hunt. I’m nervous about our progress
this close to the end, but we’ll keep on going one way or another.
09-10-2018 10:02 AM
09-10-2018 10:09 AM
Sound and Composition
To achieve our next level of immersion had a great meeting with virtuoso Niko on our VR sound design. Wrote an updated, detailed script of our experience with detailed storyboards for our discussions and our final Project Pitch. Niko’s questions were great. Mood, atmosphere and any sonic design central to the narrative we want to tell. Goal is to simplify the VR experience and get to some core emotions in the interactions of two people interacting across time. We covered scene natural ambience in the immersive experience, the two character signatures, 3D objects and their associated gaze interactions. The key focus is to make the interactions for those objects as emotionally powerful as possible. Can’t wait to hear this all in the space. Thanks OLP lottery!
Besides that developed a horrible cough over the weekend and praying not bronchitis taking a couple of weeks to recover.