09-05-2018 08:47 AM
09-10-2018 04:10 AM
09-10-2018 04:17 AM
09-10-2018 06:22 AM
09-10-2018 07:23 AM
09-10-2018 07:36 AM
09-10-2018 07:45 AM
09-10-2018 07:53 AM
Devblog #10
Project Title: Kitten Justice
Type: VR Game
Genre: Comedy/Sci-Fi
After that I received a review, I reviewed a lot of things in the game and updated the script. I added more detailed on the story, characters, gave them more unique details. Working on upgrading reward system, which would allowing to upgrade player’s weapons and spaceship.
Also I was focusing on the 3d models some of the characters to make them more interesting and prepare for the animation.
To speed up workflow on the project I have delegated part of the modeling work to the freelancer. He has already done part of the work and I'm happy with the result. I’m assuming we’ll finish with the 3d assets in the next 2 weeks. And also I hired animator Julian, who’s working on the animation of the characters. Meanwhile Troy is working on the mechanics for the game.
One of the questions I'm more concerned is the locomotion in the game. One of the stages in the game, the player will have to shoot and control the ship at the same time. I’m going to figure out what the best way to do this.
I’m incredibly grateful for this project, I’ve learned so much and still learning.
Best,09-10-2018 07:56 AM
Neilda Pacquing
OLP18: Week 10
Project Title: EmpowHER VR
Type: VR Experience
Genre: Social Impact, Training
Hi everyone and happy to share our progress since our last blog post. I want to share a few updates regarding app speed and progress from my previous to-do list.
A few weeks ago, I commented on our app moving at 43 FPS. After working with my 3D artist to simplify the environments, there still wasn’t any change regarding speed, so I investigated a bit further. It turns out that it was my computer! I have an Alienware 15 1060 laptop that’s almost two years old. I had to make a lot of updates on it and even reboot. My computer improved to run about 76 FPS with a simple object after that. It’s still not much, but it is an improvement. I ended up getting a new 1070 MSI laptop so that I didn’t have to worry about for the rest of the project.
In regards to my to-do list from the last post, I finished creating all the UI needed for the experience in addition to splitting up the Boundary Setting section from the Situational Awareness. I created two UI’s for the Voice Self-Defense module with one UI showing self-defense phrases and one UI showing positive phrases. Right now, the two interactions take place in the same scene, but we’ll separate for simplicity. For the transition, we’ll be shifting from having the user go directly to the next module after each module’s completion to going back to the Main Menu.
This week’s to-do list:
Create a list of changes for the developer
Pass along the UI for the developer to implement
Cheers,
Neilda
Oculus ID: NeildaLikeZelda
Instagram/Twitter: @NeildaLikeZelda
Email: neilda.pacquing@gmail.com
Website: neilda.com
09-10-2018 08:09 AM
WEEK 10
Engineering
Added a heads up display for the players to look at the controls/instructions
Art
Modeled/Rigged/Textured Admin
Admin animation blocking for SC02: Cubic Tunnels
Modeled/Textured street signs for SC04: Rainy Lands
Completed Loxa and Quama animations for SC03: Aqua Jungle
Modeled Flying Fish
Added completed models and textures to the build
Modeled castle for SC03: Aqua Jungle
I’ll keep it short today since I’m quite busy from school at the moment. For the past two weeks, we focused on finishing up the art for our experience so that we can mainly work on the engineering for the remaining time. I’ve completed making our last character, Admin, for animation and our animator has started blocking out the animations for SC02. Our 3D artists modeled a castle for SC03: Aqua Jungle and street signs for SC04: Rainy Lands and an additional character, Flying Fish. I’ve finally added all the completed models and textures into the game and the visuals are looking a lot more polished now!
09-10-2018 08:29 AM
We have been busy
adding many new elements this week and we're looking forward to submitting our
prototype for technical feedback.
The mid-point feedback was super helpful and greatly appreciated! Thank you to the entire LaunchPad Team! 🙂
We've had some more encouraging
developments with our project this week.
A statewide school
in Oregon is "very excited" about adding our project to their
curriculum in 2019. They have reviewed it with their administrative team and
are looking forward to offering it next year to their students.
It is motivating to
have the first school we reach out to so positive. They were able to easily see the potential
for their student's development even though they do not offer VR as part of
their curriculum… yet.
Yay for VR in
education!
This is the
beginning!
Keith Patterson
"Have a Beach-Tastic Week!"