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Week 10 : Oculus Launch Pad 2018 - Due Sep 10 @ 11am PST

Anonymous
Not applicable
Remember there was no required blogpost in Week #9. Hope you enjoyed the break! Let us know what you've been up to
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charlesbabb
Explorer

Strange Fruit Tree
Genre: Psychological Horror / Walking Simulation

Topic: Ignorance of Racism and Psychosis (Schizophrenia) 

Task List

  • Level redesign
  • Dialogue writing
  • VO recording
  • Interaction Map
  • Place in all placeholder assets
  • Complete lighting pass
  • Focus on indirect control and direct control
  • Create sound library
Weekly Summary

Hello Oculus Launchpad Cohort! I hope this finds you well and in the best of spirits. We are revising some of the level. I'm pulling out the game play to correctly get the movement to feel appropriate. We have adapted the Miyamoto Box technique of development. The mechanics don't feel great. We are implementing new movement and touch systems as I type this to make it feel and work better. My biggest issue with many VR games is that the movements feel mechanical or in our case, digital. They don't feel like real world movements. That is do to gravity and weight of our movements.


Well, I'm finding this to be a very enlightening experience. I definitely need to focus on getting my narrative tree implemented. The narrative deals with willful blindness of actual history and how the aftereffects linger and fester into something else. Our game's narrative will address these issues, and similar to real life, not provide a clean closed solution for them.