09-11-2018 09:31 PM
09-17-2018 01:50 AM
09-17-2018 02:30 AM
09-17-2018 03:09 AM
09-17-2018 08:21 AM
09-17-2018 08:55 AM
Week 11: With Friends Like These
We made real progress on the Android App, and may have actually managed to crack the code on a web-based version as well. Most development work went into the mobile platform this week, and that will continue into next week as well.
The art side continues to be problematic from a project perspective (but for good reasons on a personal level!). We ultimately found 2 artists we liked who could do some free work for us, one on the VR side and one for concept art. Our VR artist’s baby dropped early, so he had to leave the project to finish preparing for that. Our concepting artist had an accident that caused such bad injuries (9 broken ribs to start :-/) that he has not yet been able to confirm if he will be able to finish the concept art prior to the deadline.
Given where we are timewise, I have decided to take an active role in the art pipeline and will literally learn it from scratch in order to be a backup resource to get some pieces into the demo game by the 7th. Will probably end up making some calls into the artists in the program for some help (hell yes, OL’Pals!) since it’s going to be an extra busy 2 weeks!
09-17-2018 09:15 AM
This week has been a rush as the pressure mounts to submit something substantial. I have also been doing much more project management than I am comfortable with, making sure everyone on the team has everything they need to continue moving forward, while I solidify concepts and experiments into concepts along the way. It is an important job though and I am especially glad now that I have budgeted for another WebVR developer if we get funding.
I have also reached out to my old cello teacher about helping with the music and foley. He has grown to be an amazing sound engineer and it would be great to have him on this project, and pay him for his time. Generally, I see a project like this as a wonderful opportunity to bring together amazingly talented people together I know to create a wonderful VR experience, help them pay the bills, and to hopefully help them get more interesting work in the future as I feel their talents are vastly underrated. It would make me so happy to help them step up, just as others have done for me (such as being accepted to this program). Fingers crossed!
Also, the backend developer has made great strides in creating a system for a "teacher" to invite students to their "VR classroom/campfire"; and some more refinement from the modeller on the Roseland Theatre!
https://sketchfab.com/models/babf972ac6074bf2a11c11c95500aed7
09-17-2018 09:36 AM
This week we scouted the location and possible film angles. We mapped out a total of 11 camera positions in the Christopher street and Sheridan Square park the area outside and around the Stonewall Inn.
We also set up a test shoot location for the interview pieces. To make this sequence easy to edit it will be filmed on a white seamless background. This also enables our ability to add voices to the project in the future.
09-17-2018 09:38 AM
09-17-2018 09:44 AM
09-17-2018 09:52 AM
The past week has involved lots of playtesting of the main “puzzle” mechanic in the game and the context around it. With the outline of the level for the demo finalized and grey boxed, we have been testing multiple movement options as well as the main interaction to make sure it not only fluid, but is tutorialized in a way for the players to understand.
As you see above, the main interaction involves picking up an item (that is abstracted into being a blue box at the moment) and using a magic wand to draw your own version of that item. We found that the interaction is working well, but the collisions on all the items needed some tuning. In the following week consistent playtesting continues, the rest of the art assets for the game are scheduled to be completed.