09-11-2018 09:31 PM
09-17-2018 10:35 AM
Hello again Folks,
This has been a productive week of development on my project BHX1619.
Goals Completed
Goals for week 12
09-17-2018 10:36 AM
09-17-2018 10:37 AM
09-17-2018 10:43 AM
09-17-2018 10:43 AM
09-17-2018 10:52 AM
09-17-2018 10:55 AM
09-17-2018 10:58 AM
Just
touched down in SFO a few minutes ago on my flight from Singapore. Was able to exhibit one of the elements of my
overall virtual reality project at a special reception in Singapore this week. Was great to get feedback from an
international audience and see their reactions. Also, I made note of things they didn’t
discover in the scene. So this was
extremely useful to have a high volume of diverse, international “users” going
through the scene before my eyes. We
had large monitors and I could observe what went really well and what were a
few things that they didn’t find.
Perhaps I had hidden them a little too well 🙂 and I’m adjusting
it now.
I
have a VR ready laptop and so I was able to make good progress this week. One thing I love about the Oculus Rift is
that you can truly set it up anywhere in a snap. This simply would not have been possible
with the Vive.
One
thing that I was able to focus one while on the road were the different sounds that
are triggered. I even recorded and
manipulated some of my own. I believe
they are really adding to the overall experience and want to add many more.
I’ve
also been reflecting a lot on the marketing aspect of this VR experience. I’ve been working on the language and images
that will describe it. What will best
draw the audience in? What is the best way to get the word out once
it launches.
I’m
looking forward to making a lot of progress this week. Stay tuned.
Also
I’ll be speaking about some of these elements on the 20th when I am
a doing a fireside chat at SVVR.
09-17-2018 10:58 AM
09-17-2018 11:02 AM
Evolvr
We are working with a concept of the user journey where the user “wakes up” in the cave. Our voice actress might say, "Breathe in and Breathe out...You are strong, you are safe, you are love; and a little meditation music plays in background". The user can get up, and look around in cave (it should be low-stimulus environment so the user to can look at himself or herself in a reflection pond, walk around the cave see a symbol our first character needing protection- user walks out to check - there’s a piece of crystal on the edge of a rock - user approach it, it moves! It appears to be a wolf that is curled up, sleeping - the wolf wakes up and starts moving around lightly, jumping up and down the rocks, looking at some point some crystals are duplicated from the wolf’s body, floating in the air. Those are the keys to our different module experiences through a central hub.
We are a healing hub so we help users heal by providing an empowering story to drive engagement in diverse modules. For example, one user may want to "play" (work) on a rhythm / timing game that feels almost like a dance; where others may want to train on a simple tai chi or yoga routine, where accuracy is matched based on the trainer's capture using volumetric video methods.
We are still testing how to wrap up interactions around our product design, for example, user may want to overcome their fear of the wolf to discover after all that our Ethiopian Wolf doesn't attach humans. We will try free pre-registration experiences in the main environment but we really want our user to be registered to access the hub. With a Subscription module for individuals and compagnies or non-profit organization who wish to use our hub as their retreat program.