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Week 12 : Oculus Launch Pad 2018 - Due Sep 24 @ 11am PST

Anonymous
Not applicable
Wow we've made it to Week 12
56 REPLIES 56

Ciera_Jones
Protege
Week 12: 

This week I have been altering game play and polishing.

The final submission date is coming on very quickly. Wow. OC5 is this week too. So much going on!

I am staying calm and going through all my to-do lists. The facebook troubleshooting sessions were so useful! I had a few things that I was scratching my head over which have been solved. 

So excited to see you all this week! 🙂 

- Ciera
Oculus ID: Ciera_Jones
Instagram/Twitter/Facebook/Medium: @cieraej
Email: ciera.jones.cj@gmail.com
Website: cierajones.com

jordan_jonesbre
Explorer
This week has left us completely done with art assets and writing, leaving us only to continue iterative playtesting and polishing. Our playtesting found that many players were interested in the narrative, but had more fun when the narrative was just given to them as they were exploring the world that we created instead of being revealed after doing some action. As a result we are going to explore what that looks like in our final playtests, and continue to polish the gameplay.

Here is a quick look at a view of a small part of the level we have been working on:prxqaoqw324r.png

Good luck to everyone in these final weeks!

CourtsideXperie
Protege
Rashad West
CX Labs
Week 12

Last week during the hurricane I left out of the state of North Carolina to make sure I had power and avoid flooding. During this time I went to NYC and DC to gather some more 360 video and to meet with people in the industry. The pictures below are of Dyckman and Barry Farms famous courts.

We have completed the majority of our build. We have additional features we would like to add now. We are starting to enjoy the process.

We also did some greenscreen work along with incorporating some motion capture into our experience. 

It was difficult getting back home with all of the cancellations but I made it. We hope to get everything finished up this week for our project.

Thanks,

Rashad


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thatmiddlechild
Explorer
The finish line is so close! I hoped to get more done this past week but most of my team was on the move and it was hard to bring all the pieces together.. The audio has to be re-recorded and another scene redone after looking at the footage. I'm just trying to stay calm and check off things one by one on the checklist, including the deck and finalizing the budget. 

Anonymous
Not applicable

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Hello again Folks, 

This has been a productive week of development on my project BHX1619. 

Goals Completed 

  • Play Test.Play Test. Play Test
  • Debug. Upload a build
  • Refine mechanics and puzzles
  • Record final character VO


     Test promo material of a key character from my project  
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Goals for week 13
  • Play Test.Play Test. Play Test
  • Refine UI design
  • Refine mechanics and puzzles
  • Cleanup character VO
  • Upload a build
This week was another step forward into realizing my ultimate vision! So sad that I won't see you all at OC5, but know I'll be there in spirit.    

Good luck on your projects beautiful people!

erinjerri
Protege
Update:

Between some personal matters I've had to attend to for family and friends in the last 40 days (between 2 funeral and such with deaths in the family and community) on top of I've been recovering from some prior health issues that were exacerbated last week, I am attempting to keep this a bit shorter as we attempt to get all the pieces for our submission working well together this week on top of Oculus Connect 5 (OC5). We hope to finish early by the 29th (submission as well as all the other soft skill materials outside of the actual build on the release channel), but thinking the earliest into before Wednesday (I'm thinking Monday/Tuesday to be safe) next week to make sure we have no surprises submitting anything. If that goes well, we also will have our Twitch event with working demo and to talk about Baybayin to the public. We're also rethinking the name (didn't know ending with "VR" was bad) and thinking beyond the language itself, how the story is representative of humanity in general, not just to Filipinos. 

Data Privacy Policy 
I hope this week that I can also gain some knowledge at OC5 that I was not able to get before about data capture and data privacy policy issues between here and F8. I believe our application truly is attempting to take user generated data to standardize our pre-Philippine endangered language writing system in relation to Tagalog. 

Team update 
I spent a lot of last week making sure everyone was on the same page for Unity Collaborate, prioritizing integration between all the animation sequences (3D assets and environment), controller UI etc. We will be continually working on this to make sure everything works functionally and art wise we have what we need for asset guidelines that look good as live shots in the app with edited logo and title which I thought was too thin last time around (wanted it to be thicker 3D text). 

Personally, outside of all the other soft skill oriented stuff such as marketing video, website, the proposal and budget to review one last time (the last two being complete on my end, just needing input from Kristian and revision of the language to be clearer on storytelling and Machine Learning (ML), the work I hope to complete in this next week with the submission are the following 3 areas that I'm responsible for: 

1) the code I hope to work on last for our finishing touches for submission involve capturing data to save ML to AWS that we would train for ML in the future,

2) making sure sound is clean (Kulintang, hip hop may work with the verbal pronunciation of the word and visual translation in English), right now this point we had decided to deprioritize only so we make sure all the other integrations work fully visually first before fully bringing together adaptive sound.

3) Sharing ability besides revalidating multiplayer Rift to Rift.
While we had stuff working in mobileAR this is taking a backseat. Oculus Go app with one of my team members was buggy the other weeks, so we decided not to have it this time (finding we have way too much to do just for integration of all the pieces besides our custom controller band [tutorial (paint/draw/learn), story (tell), and share (learning playground with multiplayer)]. 

francis_chen_58
Explorer
Good morning!

Marlon and I are making the final touches of our VR Tropical Realidad prototype, as our experience will be ready for testing very shortly.

We're adding background context (i.e. additional subway characters) & finalizing sound effects for our piece.
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Flying dinosaurs & creatures, as well as narration from our alebrije, will really give it a Hans Christian Andersen vibe as she moves around the world.

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Look forward to seeing you all at OC5, and showing people a glimpse of our experience!

Best, 

PlumCantaloupe
Protege


Image: Some prototype 3D art created by our 3D modeller Virginia (please ignore floor textures :), with some outlined-when-selected checkpoints placed within. The "Roseland Theatre" in Desmond's story is starting to come together very nicely.

 

Introduction

This past two weeks have been bringing everything to a focus point that exhibits our "experience loop" to make it easy for Oculus to see the potential in our proposal, as well as its intent for the future. Unfortunately two tornados hit our city this weekendand so some of our content-creators are without power for another day or two. Fortunately none of our living spaces had been destroyed; but our hearts go out to those that have been more critically affected.

 

Past

The front-end is is mostly complete with some fine-tuning of user flow and design to be done yet. Our back-end appears to be solid with only a few features left to implement. 3D Content is coming along nicely; and starting to finally nail out some WebVR interactions that will help make this easy to use for anyone.

 

Present

Within the front-end design Tetsuro is doing a great job -  we are just about there. I have also moved our remote system to our new domain for "circles" and it is mostly just fine-tuning user flow and design now. Within the back-end Grant is working hard on getting our system for inviting others to form a "group" that can traverse worlds together i.e. "creating the classroom". We are hopeful we can get it done for the prototype.

With our content-creation Virginia is doing  a wonderful job in making our concepts for Viola Desmond's worlds stronger; and I am extremely pleased that my old cello teacher, friend, and spectacular musical engineer Kirk Starkeywants to help out in the sound area. Sound is such an important part of any VR experience, particularly one where we are trying to create worlds that feel "lived-in"; but I haven't had the ability to focus on it just yet. With Kirk in though, I have no doubt that we will have some spectacular ambience and foley for the final product. At the very least, we want to show intent and with someone like Kirk helping out we are showing the amazing talent that wants to help this project succeed.

On the WebVR end I have been focusing on building a system of interactions that will help define the intent and scope of our "experience/game loop". This includes creating a system that takes into account best practices for VR, especially when working with users that have likely not used it before (i.e. students and teachers). For example, creating system for checkpoints and teleporting, as well as outlining during select to make selection state obvious, across desktop, mobile, and the OculusGO seen below (definitely inspired by the Oculus Education team's non-social "Breaking Boundaries in Science"experience for the GO). It is interesting that the closer I get to what we want to show the more anxious I get about showing it ...

https://twitter.com/PlumCantaloupe/status/1042465926912700416

https://twitter.com/PlumCantaloupe/status/1044243847860051968

 

Future

These last two weeks will be crucial for creating an experience that the Oculus team can easily digest understand, and believe in. I do believe that it will be challenging showcasing both a WebVR and multiplayer experience as it will be a bit trickier to make sure we submit correctly, and that the Oculus team can easily test; but I am confident that the pay-off should be worth it. All types of VR development have a place; but when it comes to creating something more accessible within educational spaces WebVR seems the only logical choice, especially when the amazing Oculus browserand Firefox Realitybring together VR and the 2D web almost seamlessly. We are not building for today we are building for the near-future. To quote one of the most famous Canadians, and likely one of his most over-used quotes 🙂 ...

"Skate to where the puck is going, not where it has been"
- Wayne Gretzky

 

sherveenuduwana
Explorer
Despite losing my computer for most of last week (or maybe because of it?) I managed to get most of what I wanted done for prototype review (except for all the bugs!) Having no physical way to work on the game meant I really had to plan things out to not waste time. You don't always have time to slow down and reorganize in the middle of production so it was interesting to have that opportunity forced on me. I ended up drafting a lot of scripts by hand first, which I've never done before. It gave me a good high level understanding of exactly what needed to get done, and where the priorities needed to be.

I currently have the bare minimum I wanted to implement as a proof of concept, which is: The first week in the "conveyor belts" scene (there isn't a conveyor belt at the moment so I guess that's weird,) where you read approved reading materials and destroy unapproved ones. 28nibtsikmkk.gif
An intro scene in the inspectors office where you receive a letter stating the purpose of the game, and put on goggles to enter VR.
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And after completing the task, you are sent to the station where you can talk to NPCs and explore the area in between weeks. That is the most bare-bones area right now, but it currently shows you the current date, has a bed to sleep in to pass the time, and a "transporter" to start each weeks activity. There's also one NPC there currently who will offer you an Immigrant's handbook. That doesn't do anything yet, but ultimately talking to NPCs will further their storylines each week, and modify gameplay in small ways e.g. having a handbook that makes the next week easier. I have a high level concept of the NPCs I want, to get a range of how the system affects different types of people. How their storylines end up being implemented week to week is going to tie very closely into the gameplay decisions.

Of course, making use of the extra time I scheduled and trying to get everything in for prototype review lead to a very buggy mess on the Go when I finally exported. A lot of the shaders didn't work so those might not get in, and the application load time is about twenty seconds, which is unacceptable I may have to abandon dynamically loading textures, which I think might actually be fine once I know the finite number of assets I'd need. I thought I'd need it in order to have all the writing I wanted, but I had to replace those with text on a canvas anyway (looks worse but doesn't cause a drop in frames when they're updated), so right now it's more useful in being able to iterate quickly. Most of the bugs actually seemed to be caused by me misunderstanding OVRInput, so that's my first priority. Once the major issues have been resolved, I plan to add some more art assets to the station and conveyor belts scene, and then I'm not entirely sure what the best use of my time would be.

Possible things I'd like to have in before Oct. 7th:

Easy things
More art assets for station and conveyor belts scene
an NPC model that's not just a capsule

Hard things
2nd week of content that introduces the writing mechanic
NPC storylines develop from week to week
"Scanning" an NPC to bring up their files in the inspector scene, then stealing their points for your own use or helping them to further their storylines.

CuratedxKai
Explorer
Hi Everyone,

This week I'm coming down to the wire putting together our prototype. I originally wanted to do a 360 filming to submit however when Launchpad rules were announced, we couldn't submit a prototype with a link which meant my CTO and I have to battle Unity. 

For our prototype, we are attempting to build a VR classroom to start and stop each 360 experience. I want to use a college classroom since most students have never seen one. fo3i4ioh9bq1.png Wish us luck!

Last--

I'm super excited b/c my outreach is paying off and schools are finally using our EdTech VR & 360 resources in their classrooms. Below is a picture sent to me by a teacher in VA.

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