07-17-2018 11:08 PM
07-22-2018 07:52 PM
07-22-2018 07:54 PM
07-22-2018 08:10 PM
07-22-2018 09:44 PM
Blog
Post # 3
This week I worked on finalizing all the textures for the
hospital scene. I completed normal maps, ambient occlusion maps, and color
maps. Then I compressed them all into one file and imported into Unity. The
scene is looking good and I’m ready to move on to texturing the next scene.
Here is a picture of the hospital room with all the textures
applied. In the bottom left corner is the picture from last week, where it was
grayscale for comparison.
All that is left for this scene is to add the two characters
– the father and the daughter. Both have been modeled but they need to be
animated and fully textured. Texturing them is on my to-do list for next week.
My partner has been doing some animation and has been chugging away at
modeling. Our goal is to have the hospital scene finalized and one (hopefully two) memories finalized for the mid-point check-in.
Here is a screenshot of the interaction objects for the
hospital scene. These objects are ones the player can interact with in order to
view a memory.
07-22-2018 09:59 PM
REFLECTION ON THE PROGRAM
Since the Weekend Event
I was online for this week’s presentation It gave me a lot to think about, and I came away from it wandering about about how to market our experience, and find our audience to let them know it exists. While it’s still early, I feel strongly that our team hs a strong concept that well executed could create a really unique experience for participants, one that would be difficult to have in a medium other than VR.
PROJECT UPDATES
DEVELOPING THE CONCEPT
Now that we have a clear sense of the overall concept we began to focus on developing different aspects of it as well as how they will interact to create an integrated experience.
Character Design
Over the course of the week our Character Designer Oona Holtane completed several iterations of explorations of the character of the young girl. After she worked in parallel on three different design directions for a round or two we all agree on which of one of the characters stood out the most. Oona then completed a further round of refinements of the character that was selected.
At the same time Oona also managed to share early developmental sketches for the character of the cat. One stood out immediately, and she quickly followed up with a more detailed design based on the initial rough images. She did several poses for our Modeler Kyle Houseman who completed his work in a few days. Kyle passed off his completed model of the cat to Character Rigger Michael Schabbing who has started rigging the cat.
Environment Design
Riley Frambes our Environment Concept Artist completed the first illustrations of the child’s bedroom based on the design constraints he was given. Riley found a number of ways to further elevate the concept by making additions that followed from the design that we hadn’t spoken about when we handed offed the materials. It was exciting to see.
Systems Design
The development team, Hector Manual, Joshua Chang, Roberto Rodriguez and J. Humberto Arriaga have met and talked about the flowchart of the experience, assigned follow up tasks, and are in the process of writing the code for the introductory tutorial, and testing it with placeholder animations.
ORGANIZING THE PROJECT
The systems set up in previous weeks for tracking work on the project, and coordinating and collaborating between team members in their various roles continue to be helpful. As we add additional team members and are further along in the development of the prototype we look for ways to make better use of them, or shift how we use them to accommodate the different needs of the people working on the project.
BUILDING THE TEAM
We added one additional person to our team since last week, Mario Gomez. Mario who is originally from Mexico currently lives in Seattle, Washington where he works as a dramaturg. The focus of Mario’s work on the project will be to offer a first-person perspective and conduct additional research as necessary on the culture of Mexico.
Thank you,
Lou + The Tinker Studio Team
07-22-2018 10:23 PM
I'm getting better and better at balancing my full-time work and the project. 🙂 :#
This week I still worked at the concept art of weapons and sent my sketches to 3d modeller, and he has already started working on the 3d models.
I also start working on the characters and developing the characters in Maya, for me it’s an easy way to see the shape and contour of the future character.
About the style of the game I don't want things to seem realistic and want to make between cartoonish and illustration style.
Next week I’m planning to start
blocking out the first level
building the prototype.
UI/UX
working on scenario for tutorial.
07-22-2018 10:38 PM
07-22-2018 10:42 PM
Type: VR Game
Genre: Comedy/Sci-Fi
I'm getting better and better at balancing my full-time work and the project. 🙂
This week I still worked at the concept art of weapons and sent my sketches to 3d modeller, and he has already started working on the 3d models.
I also start working on the characters and developing the characters in Maya, for me it’s an easy way to see the shape and contour of the future character.
https://www.youtube.com/watch?v=wPqQ89lAZpI&feature=youtu.be
About the style of the game I don't want things to seem realistic and want to make between cartoonish and illustration style.
Next week I’m planning to start
blocking out the first level
building the prototype.
UI/UX
working on scenario for tutorial.
07-22-2018 10:51 PM
WEEK 3 (7/16-7/23)
Pre-production
Wrote script for SC2
Production
Modeled Quama
Modeled Clock tower v02
Drew turnarounds for the buildings of SC2
Designed Mr.Gloomy
Animated Idle animation for Mil
Rigged Loxa
Voice recorded SC1, SC2, and SC3
Edited the sound effects, ambient sound, and voice recording
Modeled the base environment for SC3
Designed the Entrance Gate for SC1
Engineering
Completed locomotion mechanics
For this week, we managed to complete all the scripts that will be needed to create a prototype and started voice recording the dialogues. We completed scene 1, 2, and 3 with the help of some amazing voice actors. I’ve been editing all the recorded dialogues and also sound effects that will used in the game.
Other than the audio, our 3D artists continued with modeling Quama and the second version of the clock tower. I’ve been also modeling the base environment for SC3 that is called the Aqua Jungle, and designed the Entrance Gate for SC1. Our concept artist drew turnarounds for the building designs from last week to give a detailed image for the 3D modelers. She also completed designing a character named Mr. Gloomy. Our animator is currently working on the idle animation for Mil, and started using the new Loxa rig. For engineering, our engineers completed the locomotion system for the game and will now work on the interaction mechanics for next week!
These are some of our work from this week:
07-22-2018 10:55 PM
This week the main area of work was the actual prototype and the game design document. After brainstorming ideas we created 2 scenes for main locomotion and interaction. First, we decided to concentrate on the player locomotion and pet moving mechanics, leash functionality, hands, pick and throw motion and few other interactions to make sure it’s all comfortable and fun for players.