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Week 3: Oculus Launch Pad 2018 - Due July 23 @ 11am PST

Anonymous
Not applicable
Week#2 had some really interesting updates. Keep going on the updates they look great. Keep in mind only 2 paragraphs are necessary with a few pictures, anything above that and you are killing it. We do not give points on blogpost but they are required for the program. Please add your post by adding a "COMMENT" below. Have an awesome week! 
82 REPLIES 82

erinjerri
Protege

Next week, I hope to post more screenshots of our prototype work with and without code that we will test.

This week our team met and discussed the following:

  1. Social and Marketing
  2. Language Issues 
  3. Workflow
  4. Technical prototyping without code
  5. Standup/Next Actions Per Team member 
There was also stuff I forgot to mention last week, I worked on prior during OLP bootcamp days that we discussed at our meeting, budget related to pricing and had some other inspiration art that is helping our creative direction for environment art and controllers. 

1. Social and Marketing
ulpt1hf9f8vi.png
Incorporating a social element for marketing and advertising the app and getting users to learn how to write their first names in the tutorial app video. I’ve asked Erica Layton (Oculus LaunchPad and ARVR Academy alumnus working at NormalVR) to give the demo she gave me this week to my team, so they can get an idea for various ways to incorporate more social aspects of learning language, including writing out our first/last names, sharing on social media, and UI brush choices with controllers to make the experience more interactive and fun. I’ve asked Erica to come visit us at Mozilla XR Studio during open office hours on Friday to showcase her invite-only demo for our team.

2. Language issues affecting our UI and interaction with the controller.

suse9ziwz0v3.png
More specifically we found after listing out a few words of our characters broken down with each character and English translation, various nuances in the Tagalog language that change our character that impact both the words themselves what is pronounced and what is silently written or omitted, as well as how a brush is held (“tusok” or the word “puncture/stab/poke”) instead of brush strokes and swishes are meant to accent specific syllables/vowels as screen above.

3. Workflow

We also talked about the workflow of our interaction for incorporating sound in preparation for the Adaptive Sound lecture by Niko to make sure we understood the handoff of each piece of our work, so that users can learn Tagalog words, with English translation verbally spoken and heard and visually seen in concert with our hip hop (graffiti spraycan, DJ scratch, drum sound), and Kulintang (traditional Philippine instrument) sounds that will trigger upon brush strokes for creating letters/characters and words in our app. 

4. Technical prototyping without code
We discussed using Sketchbox and all the other content creation tools including Masterpiece VR in concert with Quill, Tiltbrush, and our tool for prototyping our ideas outside of a whiteboard before putting everything in Unity next week so that we have something to try whether or not my code breaks for whatever reason. We tested out downloading from our Oculus accounts at XR Studio to ensure that we can view my sketch prototypes so we have more product to work with and less on the whiteboard next week.

5. Standup/Next Actions Per Team member 

Standup/Next Actions Per Team member - responsibilities each team member would share with the rest of the group next meeting

Erin - My major to-do items include 
  1. Coding the controller (with or without a fancy brush UI) from scratch based off of OpenBrushVR (Tango), FusedMan's work, Unity VR Tutorial: How To Build Tiltbrush from Scratch (my O'Reilly Creating Augmented + Virtual Realities co-editor Vasanth Mohan's work on YouTube, who is also in Oculus Start), AR cross-platform development from my other co-editor and friend, Steve Lukas, who is also in Oculus Start. 
  2. Attending another community event in the FilipinX American community to obtain some pure sounds to capture, recording DJ scratch sounds from Filipino American world champion DJ’s, DJ-Q-Bert and DJ Shortkut of the Invisbl Skratch Piklz. The first one is more important but the 2nd one is fun too. 
Angelo - 3D bird art concept
Kristian - more sound and script of what is said/pronounced
Troy - working with Erin on integration 3D art, controller and sound
    • Creative - Erin’s request to Angelo and Kristian on Creative is to find other UI similar to the brush below and bird.

    • Technical - Erin’s request to all team members, moreso Troy and Angelo on PC laptops they think meet their standard and preference to share with the team to make our VR portable for demos when we have a prototype we want to test for folks outside of Mozilla’s XR Studio on Fridays and into the community for user testing.

  • Administrative non-product stuff we discussed

    • Marketing our app

    • What kind of laptop we would like to purchase that would have a fast GPU, that we find Apple MacBooks to be limited though preferable with a whole other suite of programs designed well for Mac including audio/sound editing and other creative art creation tools.
Stuff I forgot to mention last week

  • Pricing our App

    • I forgot to mention that we also discussed other various issues surrounding pricing our app. We want to keep it free since we are opt-ing in users to collect data, but if we had to charge for our app, we would keep it to no more than $5.00 per users. We want our app to be accessible for as far out the Philippine diaspora throughout the world and the Filipino America community exists in the U.S. Kristian’s views of his video doing Baybayin on A+J received numbers in the millions, so we wanted to consider how we would capitalize on this as a new project of his to expand reach for our audience beyond the Oculus store and traditional social media ads, knowing we already have a list of folks we can easily demo with to partner (Museums) and earned media from the Filipino, Asian American, and AI communities outside of XR in the Bay Area and nationally.

  • Budget

    • We also discussed our budget early on for our team and what we would like each member to contribute and receive based on that in the short term. Everyone is in agreement and has various expertise, capacities, and contributions to the project that are all valuable, complementary, and distinct.

Lastly, in our prior week we also discussed some creative direction for art. I had some trouble embedding some code from Sketchfab, but here is also some art we found inspiration from we are using to help guide more of our look and feel of the app overall.

This was some one of the concept arts we liked the most for the bird and paintbrush controller. 

gx4acib7j6a3.png

This was some of the type of ocean/sea art we used as inspiration for look and feel of our app's environment art.

Quill - Lost at Sea by Nick Ladd on Sketchfablh41lcufpbr3.png

erinjerri
Protege

Next week, I hope to post more screenshots of our prototype work with and without code that we will test.

This week our team met and discussed the following:

  1. Social and Marketing
  2. Language Issues 
  3. Workflow
  4. Technical prototyping without code
  5. Standup/Next Actions Per Team member 
There was also stuff I forgot to mention last week, I worked on prior during OLP bootcamp days that we discussed at our meeting, budget related to pricing and had some other inspiration art that is helping our creative direction for environment art and controllers. 

1. Social and Marketing
ulpt1hf9f8vi.png
Incorporating a social element for marketing and advertising the app and getting users to learn how to write their first names in the tutorial app video. I’ve asked Erica Layton (Oculus LaunchPad and ARVR Academy alumnus working at NormalVR) to give the demo she gave me this week to my team, so they can get an idea for various ways to incorporate more social aspects of learning language, including writing out our first/last names, sharing on social media, and UI brush choices with controllers to make the experience more interactive and fun. I’ve asked Erica to come visit us at Mozilla XR Studio during open office hours on Friday to showcase her invite-only demo for our team.

2. Language issues affecting our UI and interaction with the controller.

suse9ziwz0v3.png
More specifically we found after listing out a few words of our characters broken down with each character and English translation, various nuances in the Tagalog language that change our character that impact both the words themselves what is pronounced and what is silently written or omitted, as well as how a brush is held (“tusok” or the word “puncture/stab/poke”) instead of brush strokes and swishes are meant to accent specific syllables/vowels as screen above.

3. Workflow

We also talked about the workflow of our interaction for incorporating sound in preparation for the Adaptive Sound lecture by Niko to make sure we understood the handoff of each piece of our work, so that users can learn Tagalog words, with English translation verbally spoken and heard and visually seen in concert with our hip hop (graffiti spraycan, DJ scratch, drum sound), and Kulintang (traditional Philippine instrument) sounds that will trigger upon brush strokes for creating letters/characters and words in our app. 

4. Technical prototyping without code
We discussed using Sketchbox and all the other content creation tools including Masterpiece VR in concert with Quill, Tiltbrush, and our tool for prototyping our ideas outside of a whiteboard before putting everything in Unity next week so that we have something to try whether or not my code breaks for whatever reason. We tested out downloading from our Oculus accounts at XR Studio to ensure that we can view my sketch prototypes so we have more product to work with and less on the whiteboard next week.

5. Standup/Next Actions Per Team member 

Standup/Next Actions Per Team member - responsibilities each team member would share with the rest of the group next meeting

Erin - My major to-do items include 
  1. Coding the controller (with or without a fancy brush UI) from scratch based off of OpenBrushVR (Tango), FusedMan's work, Unity VR Tutorial: How To Build Tiltbrush from Scratch (my O'Reilly Creating Augmented + Virtual Realities co-editor Vasanth Mohan's work on YouTube, who is also in Oculus Start), AR cross-platform development from my other co-editor and friend, Steve Lukas, who is also in Oculus Start. 
  2. Attending another community event in the FilipinX American community to obtain some pure sounds to capture, recording DJ scratch sounds from Filipino American world champion DJ’s, DJ-Q-Bert and DJ Shortkut of the Invisbl Skratch Piklz. The first one is more important but the 2nd one is fun too. 
Angelo - 3D bird art concept
Kristian - more sound and script of what is said/pronounced
Troy - working with Erin on integration 3D art, controller and sound
    • Creative - Erin’s request to Angelo and Kristian on Creative is to find other UI similar to the brush below and bird.

    • Technical - Erin’s request to all team members, moreso Troy and Angelo on PC laptops they think meet their standard and preference to share with the team to make our VR portable for demos when we have a prototype we want to test for folks outside of Mozilla’s XR Studio on Fridays and into the community for user testing.

  • Administrative non-product stuff we discussed

    • Marketing our app

    • What kind of laptop we would like to purchase that would have a fast GPU, that we find Apple MacBooks to be limited though preferable with a whole other suite of programs designed well for Mac including audio/sound editing and other creative art creation tools.
Stuff I forgot to mention last week

  • Pricing our App

    • I forgot to mention that we also discussed other various issues surrounding pricing our app. We want to keep it free since we are opt-ing in users to collect data, but if we had to charge for our app, we would keep it to no more than $5.00 per users. We want our app to be accessible for as far out the Philippine diaspora throughout the world and the Filipino America community exists in the U.S. Kristian’s views of his video doing Baybayin on A+J received numbers in the millions, so we wanted to consider how we would capitalize on this as a new project of his to expand reach for our audience beyond the Oculus store and traditional social media ads, knowing we already have a list of folks we can easily demo with to partner (Museums) and earned media from the Filipino, Asian American, and AI communities outside of XR in the Bay Area and nationally.

  • Budget

    • We also discussed our budget early on for our team and what we would like each member to contribute and receive based on that in the short term. Everyone is in agreement and has various expertise, capacities, and contributions to the project that are all valuable, complementary, and distinct.

Lastly, in our prior week we also discussed some creative direction for art. I had some trouble embedding some code from Sketchfab, but here is also some art we found inspiration from we are using to help guide more of our look and feel of the app overall.

This was some one of the concept arts we liked the most for the bird and paintbrush controller. 

gx4acib7j6a3.png

This was some of the type of ocean/sea art we used as inspiration for look and feel of our app's environment art.

Quill - Lost at Sea by Nick Ladd on Sketchfablh41lcufpbr3.png

AnwarBey
Protege
what is this? week 3. Okay got it. My project PW is connected to a book I am near in completion. What it will look like in VR. I dont know yet but it will be in VR... -AnwarBey