07-24-2018 08:01 PM
07-29-2018 11:22 PM
07-29-2018 11:24 PM
07-29-2018 11:43 PM
we wanted to create a naturalistic environment without straight angles and have the environment react to your movements by following your hands or head.
you can read more on our patreon
https://www.patreon.com/posts/20404716
07-30-2018 12:03 AM
I don’t have too much to report this week since I’ve been busy finishing up some Unity contract work. My lead 3D modeler and animator Robert figured out how to swap out the head of a fully animated character from the asset store with one of our original 3D model heads so that we won't have to go through the trouble of rigging and animating a whole new character. It really helps with our production schedule to not have to rig and animate the whole body of every single character. Any time saved is a good thing at this point 🙂
Right now the thing I’m most nervous about are getting the enemy AI for our FPS to behave the way I want them to. I’ve always been interested in game AI but so far haven’t had a lot of exposure developing for it, and for this project we’re going to need some pretty sophisticated AI behavior. Supposedly the TacticalAI asset will really help with that but I still anticipate some kind of learning curve.
That’s all I’ve got for now, I’ll be working hard this week to make blog worthy progress!
07-30-2018 12:36 AM
07-30-2018 12:45 AM
07-30-2018 12:58 AM
07-30-2018 12:59 AM
07-30-2018 01:49 AM
07-30-2018 04:33 AM