08-08-2018 07:03 PM
08-13-2018 09:21 AM
I’ve been working through what feels like a more natural interaction with text in VR. I’ve been unsure if it should be in the form of aiming with the controller and pulling the trigger button, selection through gaze, or “grasping” and manipulation with the trigger button. Each of these have appeared in different games and experiences to some capacity, whether in menu selection (like Space Pirate Trainer) or editing mode (like in Quill VR).
08-13-2018 09:30 AM
08-13-2018 09:32 AM
08-13-2018 09:34 AM
08-13-2018 09:49 AM
08-13-2018 09:51 AM
This week has been a period of reflection and project clarity. This week our team has accomplished the following:
08-13-2018 09:52 AM
08-13-2018 09:59 AM
08-13-2018 10:06 AM
08-13-2018 10:13 AM
This week has been focused on working on progressing on my
prototype, and writing up the mid-point checkin, timeline and budget proposal. I feel the experience I am building fills a
real need and is unique, so I’d like to bring the v1 into the world as soon as
possible. This week I’ve reflected on
what the fullest version of this experience would be and how to launch it this
year. Since the format of the mid-point
check-in is very detailed, I am going to keep this blog post short so as not to
be redundant. And I’d like to turn my
attention back to the final details on the midpoint checkin today.
Time is of the essence and organization is key. I’ll also be preparing to do a short trip to
Oslo to give a talk about art and VR -- and to the Arctic on a boat with 100 leaders where I’ll represent art
and VR. A great gathering of futurists, entrepreneurs and creators. Trying to figure out how I can post my blog
post that week from the boat as connectivity will be an issue.
This week a lot of progress was made on the different
environments that users will experience in the several modes of the product. Turning back to midpoint checkin. See you next week!