08-14-2018 07:53 PM
08-20-2018 12:25 AM
This week I have pivoted and put full focus into METROPOLES.
Our developer from California was in New York to work with
my UX designer and I. It’s so rare to have a chance to work together in person,
so we started with a table session with paper and pens. Since we eliminated everything
in the system to begin the multiplayer network from scratch, we literally don’t
have the basics right now. Therefore, as we decide to reintegrate them we are
making very thoughtful decisions about every element. We blocked out
teleporting and strategized how we want it to work along with adding in
haptics.
I brought in some materials I’ve made to do paper testing! I’m
curious to see if by adding names to the buildings it will add an element of
decision-making to the game. I like the idea of doing this as a paper test
first, before we go through the design process and engineering. Sometimes even
when you are building a digital world in VR, it’s really fun to go back to a
sheet of colorful construction paper!
08-20-2018 12:59 AM
08-20-2018 01:31 AM
Devblog #7
Project Title: Kitten Justice:
Type: VR Game
Genre: Comedy/Sci-Fi
I'm working on slingshot design for the first level of the game. Meanwhile 3d modeller send me some screenshot of the progress 3d modelling Junk Ship, which will appear when the player will upgrade weapons. (will need to work on the details of the ship and pick up materials for it).
08-20-2018 02:21 AM
08-20-2018 03:07 AM
The timeline for my
original project idea to visit the Yawanawás in Brazilian Amazon has changed
again. I recently found out that the person connecting me with the tribe won’t
be able to meet with me in person because of changes in his already intense
schedule. This made my mid-point-check-in project ideas irrelevant. Result: no submission. I am now in
process of completely reformulating my ideas to make them feasible and responsibly
executed, respecting the Yawanawás culture. Being in Europe at the moment
doesn’t make things any easier to coordinate: I will therefore wait to work it
all out once I’m back in LA, from August 26th onward. The one thing
I’m looking forward to is experimenting with my Rylo 360 camera in the next few
days.
08-20-2018 04:49 AM
08-20-2018 05:01 AM
08-20-2018 05:20 AM
After the midpoint check-in, I talked at the NYC Unity Developer Group about my personal pet peeves in mobile VR, how to design for the Oculus Go and some tools I use for prototyping applications. It was so much fun! I got a chance to articulate my thoughts on a topic I am passionate about to a group of equally passionate developers! Please feel free to look through my slides, and let me know what you think! Check them out here: cierajones.com/go
08-20-2018 06:38 AM
08-20-2018 07:12 AM
Neil D. Short
OLP18: Week 7
Project Title: Adventures of PICL Jones
Type: VR Game
Genre: Comedy/Adventure,
Sci-Fi/Western
Midpoint check in submitted! I had to pull over and
send it from the parking lot of Cash Magic, a gas station/casino deep in Louisiana,
but I got it done.