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Week 7 : Oculus Launch Pad 2018 - Due Aug 20 @ 11am PST

Anonymous
Not applicable
You've made it this far - the team internally are looking through all of the MidCheck In s and they are looking great. A few trends are lots of you thought out budget really well and exploring multiplayer! We are getting excited 🙂 
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jesseayalajr
Explorer
This week I continued collecting and identifying more primary documents to be used in the part 1 of the experience. As it is drive by the fusion of archival, 360 capture, and illustrations the archival images will together help determine the angles to shoot the 360 capture. 

Here is a brief overview of images collected this week: 
- The New York Public Library: https://www.nypl.org/blog/2016/07/15/stonewall-pictures 
- LGBT@NYPL: https://digitalcollections.nypl.org/collections/lgbt-materials-in-the-new-york-public-library?utf8=%E2%9C%93&keywords=1969#/?tab=navigation#?tab=filter 
- Stonewall Resources: https://www.nypl.org/blog/2018/06/28/stonewall-resources 
- AIDS HIV Collections: https://www.nypl.org/about/divisions/manuscripts-division/aids-hiv-collections 
- Diana Davis Archive: https://digitalcollections.nypl.org/collections/diana-davies-photographs?format=html&id=diana-davies-photographs&per_page=250&page=1#/?tab=navigation 
- Getty Image Archive: https://www.gettyimages.com/photos/1969-stonewall-riots?mediatype=photography&phrase=1969%20stonewall%20riots 
- Getty Landmark Photos: https://www.gettyimages.com/event/the-stonewall-inn-granted-landmark-status-557667129#stonewall-inn-nightclub-raid-crowd-attempts-to-impede-police-arrests-picture-id97321331 
- NY Mag Story: http://nymag.com/daily/intelligencer/2014/06/photographic-look-at-the-birth-of-gay-pride.html 
- New York Times Frontline Reporting via Sewell Chan for the Lens: https://cityroom.blogs.nytimes.com/2009/06/01/images-from-the-stonewall-uprisings-final-night/ 
- WBGH & PBS American Expierence: https://www.pbs.org/wgbh/americanexperience/films/stonewall/ 
- Colombia University: http://www.columbia.edu/cu/lweb/eresources/exhibitions/sw25/case1.html 
- The Stonewall Musuem Archives: https://www.stonewall-museum.org/the-museum/archives/ 
- The LBGT Center of NYC: https://gaycenter.org/archives/#archive-gallery
- LGBTQ Digital History: http://lgbtqdigitalcollaboratory.org/resources/ 
- USC ONE Digital History: https://one.usc.edu/collections

sherveenuduwana
Explorer

This week was less productive than I would have liked. I’ve been debating whether or not to add a new mechanic (which probably means I shouldn’t add it).  I’ve been really liking the feel of moving objects around in Virtual Virtual Reality and I was thinking of implementing something similar.


I was thinking an interesting way to do something different would be to have it so that objects lighter than you get moved around, and objects heavier than you pull you towards them. I think this would be a cool way to do movement, which I would otherwise probably do in a standard way using the clicker. I really like the idea of movement itself being a mechanic thematically, like even existing and progressing through a space as an immigrant takes effort. But I’m worried that spending time on a new mechanic will increase my scope too much (I’d have to spend time tutorialized it, and design the levels around it and the other mechanics)


Antelles
Explorer

Music and Composition Lectures

Niko’s lectures turned us on to so very helpful sound design resources like the Spatial Workstation – Facebook 360 Video. Of interest to us is the time synchronized 360 video player and the fact that audio produced it can be experienced on Facebook News Feed on android and iOS devices, Chrome for desktop and the Samsung Gear VR headset through headphones. My question - If it works on Gear it also on Oculus Go? Yes?


Also Niko’s Music Library Resources list was super helpful. Worked through the free and paid versions on the list for ambient sound effects. While doing so also found this great list - 10 Best Websites to Find Free Sound Effects.


Sound Design


Motivated by Niko we are working on our sound design for:
  • Ambient environment
  • 3D Objects
  • Interactions and feedback
  • Historic sounds spanning 1946 - 2019 - this includes typewriters, street noises to rockets launches


Archival Footage

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After diving into sound reprocess we went right into photo and film archives relevant to our storyline. After reading many licensing agreements we are uprising a couple of them. IN addition we have access to three archives important to us. Our space historian advisor is at the Air & Space Museum there are both free and licensed agreements available. NASA images are free. On the flip side of our story is 1940’s Washington Heights, NYC. For historic images we are working with The Leo Baeck Institute at NYC’s Center for Jewish History. 


The most useful resource we are paying attention are The Creative Commons copyright licenses and tools and attribution types. As I look at VR games and experiences I am on the look for where credits and licenses are listed. Would love more examples from other cohorts of where this is being done well. 


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Eric Cheng’s 180°  Video Session


Eric’s 180° Video Session expanded our horizons and such an important talk at the right time. Watching the “Sloths in Panama” on the GO was incredible. Erics’s examples - http://echengvr.com have us considering for the first time - post-OLP - to consider 180° 3D cameras given DEPTH is actually more important to our story than 360°.  There is definitely a place for 360° experiences in our story, however, the possibilities for depth with characters and 3D objects is extremely interesting and now we know about the possibilities of 180°.






Anonymous
Not applicable
Week 7.

This week our HUMANO team continue on the 3D animations for the passengers on the train. The main characters is also in the final stage, ready to be put into the build. 

Finally, RXNIN LLC also started the design the Sound / MUSIC , as well as planning for the VO recording! 

Here's a few preview for our sitting idle animations. rah003ufzl7e.pngd6yup8wzlkxs.png 

stepha_
Explorer

Project Name: Echo in Color


This past week I worked on researching, creating, and generating additional content.  I dug into more physics + pop science material and tinkered with UX sketches for how to tutorialize engaging with the experience.  I created an additional scene (mountains focus) and some related assets in Blender and Unity.  I worked on procedurally generating the scene and its assets.  I also fixed some random non-blocking bugs that I had let sit from previous weeks.  I had severely debilitating health issues come up so wasn’t able to get as much done as I had hoped.  I’m planning to continue work from last week going into this week, in particular working to get the rest of the world toward being procedurally generated.

asierarranz
Protege
Working with Shaders

This week I have been learning about shader development, I am using a custom shader for my fog, cause I didn't like the standard fog Unity has for VR. The problem this have is that when I am drawing particles, the particles are not being hidden by the fog, and I want to hide items in a big forest, so I only want that the player see the items when is close to them.

So I have developed a shader that modifies the Particles/Additive default shader to change the alpha of the particles depending on the camera distance.

To add more flavour to the topic, I am managing each particle group separately, so I only show first a few barely noticeable particles, so only an attentive player will notice them in the distance. When the player is getting closer then I show the other ones, and finally the big one.

This is the WIP for the shader:

https://www.youtube.com/watch?v=bK9ep4A_NlI


And regarding the script and narrative, I have moved my focus to other things while I get the feedback from the OLP team 🙂 So this week I will be also focusing on details and game mechanics, more than in the full story.

Have a great week!

- Asier

Anonymous
Not applicable
Hi all, this is going to be short because I'm hectically trying to get some work done today on games as well as my web dev business. Nothing much to report except that preparation is under way to try to do an alpha demo on Oculus Rift of my project at PAX West. I'll be leaving to head to Seattle later this week. I'll post more in the OLP Facebook group as it gets closer to time. If you'll be at PAX or nearby, look me up! I'll be doing a talk at PAX Dev on showing games at events, and then I'll be showing on the sixth floor of the expo hall with most of the other indies, at a very colorful booth for C63 Industries. I'm Charlotte M. Ellett in the Facebook group if you want to get in touch to schedule something while I'm in Seattle. It's making me really anxious, the thought of finally putting my VR project baby out there into the world, but the time is approaching! Hope that you'll be able to try it and give me me feedback.

CourtsideXperie
Protege
Rashad West
CX Labs 
Blogpost #7

Hey everyone,

We have started to adopt the agile game development process.  It has been good to have all of my team in Raleigh for the first time for the past few weeks.  That is why I have not submitted much to this blog.  We have been focused on building out our experience and being ready for the deadline.  We understand that this is a great experience and we do not want to miss out.  

Things that we have worked on while the team is here have been:
1. Assets 
2. Game Development
3. 360 Videos
4. Curriculum 
5. Finding other trainers and coaches 

I look forward to sharing all of our progress soon!

Thanks, 

Rashad

shayao
Explorer
blog Post #7

This week we have some of our dumpling making assets made! There are a few still missing and we are going to add those to the list later. I like the details and the texture of these assets! Look great to me. (Shout out to our artist Vinicius!)
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We also provide many reference pictures to our new concept artist about an ancient Chinese Kitchen. Hope it can fasten the speed for our 3D artists to make the scene later.   
ml6zltw45ass.jpg
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I also updated the steps for making the dumpling for the developer who is super busy. =( Maybe we need an extra help on this. 

Plus, Adam finds another platform which is called Mattermost for the team to cooperate online. I can't tell what the differences between the new platform and slack yet. It cant drop a call. Anything else is similar to slack to me so far. 

Hope we can get the midpoint checkin feedback soon although I know it will take at least two weeks! 

QuixoticHero
Protege
Cutting it close for this. Don't have any screenshots or gameplay this week. I'll have something to show off next. 

https://youtu.be/ECO4ECfQN34