08-14-2018 07:53 PM
08-20-2018 09:36 AM
08-20-2018 09:40 AM
This week was less productive than I would have liked. I’ve been debating whether or not to add a new mechanic (which probably means I shouldn’t add it). I’ve been really liking the feel of moving objects around in Virtual Virtual Reality and I was thinking of implementing something similar.
I was thinking an interesting way to do something different would be to have it so that objects lighter than you get moved around, and objects heavier than you pull you towards them. I think this would be a cool way to do movement, which I would otherwise probably do in a standard way using the clicker. I really like the idea of movement itself being a mechanic thematically, like even existing and progressing through a space as an immigrant takes effort. But I’m worried that spending time on a new mechanic will increase my scope too much (I’d have to spend time tutorialized it, and design the levels around it and the other mechanics)
08-20-2018 10:00 AM
Music and Composition Lectures
Niko’s lectures turned us on to so very helpful sound design resources like the Spatial Workstation – Facebook 360 Video. Of interest to us is the time synchronized 360 video player and the fact that audio produced it can be experienced on Facebook News Feed on android and iOS devices, Chrome for desktop and the Samsung Gear VR headset through headphones. My question - If it works on Gear it also on Oculus Go? Yes?
Also Niko’s Music Library Resources list was super helpful. Worked through the free and paid versions on the list for ambient sound effects. While doing so also found this great list - 10 Best Websites to Find Free Sound Effects.
Sound Design
Archival Footage
After diving into sound reprocess we went right into photo and film archives relevant to our storyline. After reading many licensing agreements we are uprising a couple of them. IN addition we have access to three archives important to us. Our space historian advisor is at the Air & Space Museum there are both free and licensed agreements available. NASA images are free. On the flip side of our story is 1940’s Washington Heights, NYC. For historic images we are working with The Leo Baeck Institute at NYC’s Center for Jewish History.
The most useful resource we are paying attention are The Creative Commons copyright licenses and tools and attribution types. As I look at VR games and experiences I am on the look for where credits and licenses are listed. Would love more examples from other cohorts of where this is being done well.
Eric Cheng’s 180° Video Session
Eric’s 180° Video Session expanded our horizons and such an important talk at the right time. Watching the “Sloths in Panama” on the GO was incredible. Erics’s examples - http://echengvr.com have us considering for the first time - post-OLP - to consider 180° 3D cameras given DEPTH is actually more important to our story than 360°. There is definitely a place for 360° experiences in our story, however, the possibilities for depth with characters and 3D objects is extremely interesting and now we know about the possibilities of 180°.
08-20-2018 10:11 AM
08-20-2018 10:12 AM
Project Name: Echo in Color
This past week I worked on researching, creating, and generating additional content. I dug into more physics + pop science material and tinkered with UX sketches for how to tutorialize engaging with the experience. I created an additional scene (mountains focus) and some related assets in Blender and Unity. I worked on procedurally generating the scene and its assets. I also fixed some random non-blocking bugs that I had let sit from previous weeks. I had severely debilitating health issues come up so wasn’t able to get as much done as I had hoped. I’m planning to continue work from last week going into this week, in particular working to get the rest of the world toward being procedurally generated.
08-20-2018 10:18 AM
08-20-2018 10:19 AM
08-20-2018 10:21 AM
08-20-2018 10:26 AM
08-20-2018 10:37 AM