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Week 7 : Oculus Launch Pad 2018 - Due Aug 20 @ 11am PST

Anonymous
Not applicable
You've made it this far - the team internally are looking through all of the MidCheck In s and they are looking great. A few trends are lots of you thought out budget really well and exploring multiplayer! We are getting excited 🙂 
100 REPLIES 100

ladykillmonger
Explorer
Name(s): Jasmine Roberts, Kanu Jason Kanu, Katherine Mimnaugh
Project: facadeVR
Platform: Oculus Go 

This week I was busy submitting papers to ACM VR-related conferences based on ML/VR research. I was able to experiment with different gameplay which will then need to be iterated for comfort. 

This week in particular late we can all allocate time specifically to facade. 

Monday: publish website 
Tuesday: finish interactions 
Wednesday: Photon 
Wednesday-Sunday: polish 

CuratedxKai
Explorer
Hope Everyone Had An Amazing Week 7!

In Launchpad News-- 
This week was spent going through my notes to make sure I was addressing teacher pain points and creating a prototype proposal that would increase critical thinking by connecting historic immigration curriculum to current events.

In Startup News-- 
I partnered with a local school where I will now be having a weekly after-school club where my new students will take 2 VR field trips each week while learning to make their own VR experience. I'm working hard to raise donations to help each student have a VR headset. 

Last, I finally had time to sit down and make a short, cut from the students I worked with last week. The purpose of the organization I partnered with last week, is to empower and educate underprivileged youth. 

https://youtu.be/i8YYZudsNys

Enjoy!


mauehara
Protege

Last
minute work related projects and travel slowed down our progress from last week. We also hit a roadblock with getting our first build onto the
Go. After a couple days of troubleshooting, we found out an issue with 2018
Unity. We ended up having to restart with 2017 and recreate from the ground up. So we're working through that this week. But here's a snapshot of one of our early scenes:

qofoj0mswyh3.png





On the
user testing front, we decided to use paper prototypes (since we didn't have our build) with a few users and learned
about different responses to our concept, ones that we will have to be aware
of/design for. e.g., a forest can feel open for one person but also
claustrophobic for another, depending on the density and layout. This is useful to guide our development as we balance realism and dynamism, and adds data to support our approach, including customization and different spaces
based on individual preferences and states.





From the
business side, firmed up a partnership with a VR-based health and wellness app marketplace. We discussed distribution,
marketing, and more, as well as direct relationships with practitioners and providers.
Our V1 focus is on consumers but this is a great time to capture interest from other
stakeholders.





This
week, we’ll
continue moving forward with our plan from last week and to making progress. Cheers!








VirtroEnt
Protege
Argotian - this weeks achievements
  • Synthetic real-time voice added
  • Initial backend for NLP, intentions and TTS (SSML) setup
  • Walkthrough Video of game
  • New Characters and scripts created
  • Open Learner model for teacher and student
  • Holodeck mini vocabulary game - language ninja - now works in 5 languages
Siggraph was in town, met some really interesting people from Intel, Unity and Oculus Start.

And as I type - the project is being filmed by Canadian Government film crew - Language Learning in VR is really peaking peoples interest. Hence a short blog post.


JamesRL
Explorer
Oculus Launch Pad 2018 Update week #7
Project:  Smoke & Mirrors VR
James Laudermilk

1.  Continuing to fix bugs and update various rooms. 
2.  Adding front of theater this week.  
3.  Added another theater.
4.  Added the elevator between magicians back room and theaters.
5.  Working on elevator bugs (buttons etc).
6.  Will start adding more effects and music then adding animations and more magicians 3D assets in the next week.
7.  Replacing posters inside elevator with magic posters.
8.  Replaced curtain ropes.

Anonymous
Not applicable

Hello again Folks, 


This has been a productive week of development on my project BHX1619.


This week I focused on play testing, story pacing and emotion design. After being pretty pleased with the look and mechanics of the experience, I wasn’t happy with how it made me feel. In my opinion, when making a story driven VR experience the emotions of the player/visitor far exceeds what he/she is seeing. So during the production of every project, I like to create a “Emotion Map”. Unlike heat maps were it measures the player/visitor directed attention, an Emotion Map is how I direct the player/visitor emotions over time. This emotion map plays a vital role with script, art direction color story, level design and game mechanics. After play testing with users for the passed few weeks, it helped me cut the fat. Not hitting the emotional beats doesn’t do justice to the visuals. So I decided to trimmed the extras. Now I feel I’m on the path to having a healthy balance of “Substance and Cool”.  




Below is an example of my Emotion Map, it also doubles as a design doc. I highly recommend exploring this technique 










SPOILER ALERT...kinda!      




7gp1gzlcxod9.jpg






Goals for week 8



  •           Play test with dialog and story pacing

  •           Refining core mechanics 

  •           Mocap and character animation 

  •           Create VFX for gesture based combat system

  •           Create virus/enemy particle system and shaders

  •           Implement puzzle interactions  
  •           Publish website




Good luck on your projects beautiful people!

avmakesthings
Honored Guest
Hi everyone!!

Haha last minute post!!!  Updates from out end ....  

Project: PlaceXR

We've finally got some of the product/ platform questions answered and are in full swing prototyping.  We spent the weekend working on on establishing the overall application architecture for the project and figuring out the scope for what we're going to show for the prototype in September.  Part of this involved figuring out how to share assets across platforms with different builds i.e. AR vs VR.  We also spent some time on the UX for the VR application to try and figure out some good transitions between world scale. 

Congrats everyone for your mid-point submittal! 

Anastasia Victor

jordan_jonesbre
Explorer
This week had some slowdown on progress as a result of some personal emergencies, but what I did accomplish was writing out some of the dialogue for many of the scenes in the experience. Since the dialogue comes from interviews and need to be performed as well, it was important to make sure that the people who have offered their experiences but didn't want to tell them themselves had it written out in a way that could truly encompass what they were feeling, in addition to heard it from the recordings themselves. Progress is moving nicely, and I expect to start some external playtesting soon.

therapyondemand
Explorer
Evolvr Blog Week 7
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The word ‘sacred’ refers to the notion of cultural anthropology which allow our human society to create opposition between the different elements that compose our humanity, define it or represent different aspect of our immersive world with: objects, acts, spaces, body parts of our characters, values... 

We achieve this in Evolvr by having natural environments that utilize surreal elements (unique to VR) to capatalize on stimulation of the users' imagination. This includes physical transformations of our characters which we have planned in later upgrades. The user will encounter seemingly "random events" in the main environment outside of the modules. For example, weather changes might occur and the user may have to respond to challenges related to this situation. 

Interactions are limited to the central hub until the user registers, at which point they are getting (free) full access to modules for training games and energy modulation tools. 

The team is also weighing the idea of having in-app donations related to the avatars, since the first one we are making is based off an endangered wolf. We have to weigh this feature against our pillars to make sure all our features fit in a coherent experience in Evolvr. 

zj0n926ddv6l.jpg

timothiellim
Explorer
Just wrapped up the last Oculus Launchpad Project - Chrysalis VR. Was doing the engineering for the game and managed to overcome the optimization issues of the game. Now that it's over, I'll finally be able to do a demo for this launchpad, at least for the final.

For more about Chrysalis VR, please do check out - @ChrysalisVRGame and https://www.chrysalisvrgame.com/