08-21-2018 06:43 PM
08-27-2018 12:34 AM
Project Title: Kitten Justice
Type: VR Game
Genre: Comedy/Sci-Fi
Hello everyone!
I had very productive weekend, continued working on the 3d assets, especially focused on designing a slingshot for the first level of the game. The design took longer than I planned, but I'm happy with the results. The next step will be UV and add textures. Here’s a video of the 3d model.
https://www.youtube.com/watch?v=UPk_4z_XjNA&feature=youtu.be
At the moment I need to speed up with the development of the prototype to make in a playable state and test with users. For the prototype I plan to do a quack tutorial how to use different weapons (2 min) and two levels of play for 3 minutes each.
See you next week! 🙂
08-27-2018 12:52 AM
08-27-2018 12:56 AM
08-27-2018 01:24 AM
08-27-2018 02:29 AM
08-27-2018 02:47 AM
08-27-2018 03:01 AM
WEEK 8 (8/20-8/27)
Engineering
Completed puzzle mechanics for SC02: Cubic Puzzle
Added swimming mechanics for SC03: Aqua Jungle
Added underwater visuals for SC03: Aqua Jungle
Added ambient sound
Added footstep soundFX for Mil
Added walk cycle, idle, swim cycle, swimming idle animations for Mil
Added Fish AI character for SC03: Aqua Jungle
Art
Designed street signs for SC04: Rainy Lands
Modeled buildings for SC04: Rainy Lands
Completed Kelp model for SC03: Aqua Jungle
Started modeling Admin
This week, we’ve made a lot of progress on the engineering side. I’ve completed the first puzzle in SC02: Cubic Puzzle and started working on the puzzle mechanics for SC03: Aqua Jungle. To start working on the puzzle mechanics in SC03, I added swimming mechanics, underwater visuals, and a Fish AI character into the game. The Fish AI roams around a certain area and will try to avoid the player from approaching. In order to capture the fish, the player must activate FOCUS MODE, which slows down the environment, making it easier to catch the fish. For next week, I will start working on the mechanics for slowing down the environment, and adding a HUD to guide the players.
For the art, we’re almost done with creating the major components of the game, and we’re starting to add more details to the scenes. We’re trying to add more details such as street signs, plants, aquatic life, plants, etc. I’m also modeling the final character Admin, and will finish rigging by the end of next week.
In-game visuals:
Art:
08-27-2018 06:04 AM
08-27-2018 08:02 AM
This week we focused
on tweaking, reworking and experimenting with the mechanics to get them just
right.
Our kids were especially helpful for getting feedback. Once they tried the prototype, they begged us to play it
every day…more than any other experience they have played in VR to date!
They're enthusiasm
is rewarding and motivating!
Keith Patterson
"Have a Beach-Tastic Day!"
08-27-2018 08:04 AM