04-19-2025 02:26 AM
How do I turn off the default controller cursor (the annular shade marked off on surfaces by the incident beam of one of the controllers) for a given mesh or material?
Solved! Go to Solution.
04-25-2025 07:32 AM
Thank you, @NotBadB. However, I still want HitInfo events to be emitted, as I use them to draw my own cursor in the fragment shader.
That said, the issue can be easily resolved—or rather, worked around—using the new interaction toolkit (SDK v0.6.0). For example, one can control the value of:
systemManager.findSystem<IsdkDefaultCursorSystem>().cursorScaleMultiplier
04-24-2025 10:41 AM
You can do this via the hittable attribute on the Mesh Component:
entity.setComponent(Mesh(Uri.parse("duck.glb"), hittable = MeshCollision.NoCollision))
04-25-2025 07:32 AM
Thank you, @NotBadB. However, I still want HitInfo events to be emitted, as I use them to draw my own cursor in the fragment shader.
That said, the issue can be easily resolved—or rather, worked around—using the new interaction toolkit (SDK v0.6.0). For example, one can control the value of:
systemManager.findSystem<IsdkDefaultCursorSystem>().cursorScaleMultiplier