3 weeks ago
How do I turn off the default controller cursor (the annular shade marked off on surfaces by the incident beam of one of the controllers) for a given mesh or material?
Solved! Go to Solution.
2 weeks ago
Thank you, @NotBadB. However, I still want HitInfo events to be emitted, as I use them to draw my own cursor in the fragment shader.
That said, the issue can be easily resolved—or rather, worked around—using the new interaction toolkit (SDK v0.6.0). For example, one can control the value of:
systemManager.findSystem<IsdkDefaultCursorSystem>().cursorScaleMultiplier
3 weeks ago
You can do this via the hittable attribute on the Mesh Component:
entity.setComponent(Mesh(Uri.parse("duck.glb"), hittable = MeshCollision.NoCollision))
2 weeks ago
Thank you, @NotBadB. However, I still want HitInfo events to be emitted, as I use them to draw my own cursor in the fragment shader.
That said, the issue can be easily resolved—or rather, worked around—using the new interaction toolkit (SDK v0.6.0). For example, one can control the value of:
systemManager.findSystem<IsdkDefaultCursorSystem>().cursorScaleMultiplier