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How to create custom shader in Meta Spatial Editor?

Hi,
First time downloading Meta Spatial Editor (v1.0.0.70.4620). I like the interface and it's quite like Reality Composer Pro but I am unable to find something like "Shader Graph Editor" in Meta Spatial Editor. I can see the material component attached to the default cube when added into the composition space. Upon researching further I can see its a custom material file with the extension ".metaspatialmaterial" but I couldn't find any more documentation on this. Can someone guide me to how to create custom shader in the editor? Is it possible to use existing Unity Shader into Meta Spatial Editor?

1 REPLY 1

MetaQuestSupport
Community Manager
Community Manager

We don't have a way to create shaders inside the Meta Spatial Editor, there are custom shaders, but developers can build custom shaders in GLSL in Spatial SDK

https://developers.meta.com/horizon/documentation/spatial-sdk/spatial-sdk-custom-shaders