03-23-2017 06:17 PM
03-23-2017 07:42 PM
03-24-2017 05:18 AM
03-24-2017 06:48 AM
03-30-2017 07:58 AM
03-30-2017 08:50 AM
03-30-2017 09:09 AM
03-30-2017 09:11 AM
03-31-2017 11:48 AM
r0b0saru said:
I tried to upgrade, but since I am on 5.3.8f1 the AvatarSurfaceShaderSelfOccluding will not compile. Seem to be because:
(Line 118) output.position = mul(UNITY_MATRIX_MVP, v.vertex);
was changed to
(Line 119) output.position = UnityObjectToClipPos(v.vertex);
03-31-2017 02:20 PM