Avatar alpha
Hi,It seems like when drawing the avatars, the alpha written to the buffer is zero... is this easy to fix?Thanks!Tony
Hi,It seems like when drawing the avatars, the alpha written to the buffer is zero... is this easy to fix?Thanks!Tony
Hey all,I just updated the Avatars Unity integration, which you can find on dropbox hereUpdated in this build:* Fixes a bug in scenes with both combined and non-combined meshes (thanks @GEMISIS)* Fixes a z-depth bug where mesh combining changed the l...
Hey all,Updating the latest available Avatars build.Included in this release:A fix for an Alpha error we were seeing, causing some Avatar components to become semi transparentA fix for Voice visualization (currently showing on Avatars as always-on)Re...
hey all - the mobile app update should be rolling out starting today and hopefully get to you all by Friday.I'd advise deleting the app we distributed for you to sideloaded and making sure your builds are running against the latest mobile client upda...
GEMISIS:Just to check, is this the alpha bug mentioned, or is this something separate? (This is the color of my custom avatar, so it's almost there)Ross_Beef@GEMISIS - that looks like our default avatar. Can you confirm that you're entering the app I...
Hi all,This update includes the following files / folders (attached here via dropbox as the file size is too large for our forum)Mobile Avatars SDK / Unity integrationMaster build of the Oculus VR Mobile AppInstructions:After unzipping ovr_avatar_sdk...
Hi,In the older avatar SDK we were able to show just the body cone for the local user... what would be the best way to do this with the new sdk?Thanks!
We've just updated the Mobile Avatars SDK beta (attached)Please note that this is not yet ready for redistribution and is covered under our existing NDA’s---Included in this release:We've implemented a runtime mesh combining in Unity, which reduces d...
As noted in the 3/14 build, we've made updates to the Avatars SDK underlying .dll's which aren't yet rolled out into your Oculus PC system folder. As such, we've heard from you that it's not possible to build on your PCs, only mobile, and this slows ...
I am just about to start adding Mobile Avatar support into my Unity game, which is targeted for both Gear VR and Oculus Rift. I currently have a shared code base for both Gear VR and Oculus Rift platforms and have a few questions before I start to im...
Hi,I'm working on getting Mobile Avatars working on GearVR. I've made a Unity player build of our app, using Unity 5.4.3f1 and the 3/3 drop of the Mobile Avatar SDK. This integrated without difficulty into the existing codebase (which already support...
Hello,I am integrating Oculus Avatars for our GearVR game. However I don't know what the process is for customising Mobile avatars.I have downloaded & integrated the 3/3/2017 drop of the Avatar SDK. I have tested this code continues to run without pr...
So with the recent announcement of the GearVR controller, I was wondering what the plans are for supporting this with Oculus Avatars. I'm quite interested in the controller, and would love to have support for it through the SDK if possible. Are there...
We've just updated the Mobile Avatars SDK beta (attached)Please note that this is not yet ready for redistribution and is covered under our existing NDA’s---Included in this release:Lower tri-count Avatars optimized for mobile (20-30% tri count vs. R...
Thanks for the SDK! I've tried to use the LocalAvatar sample scene in Unity in that package, however I get this spammed every frame when I run on device (S7) and I do not see any avatars... 02-16 12:01:11.669 9382 9410 I Unity : NullReferenceExceptio...
I kicked off the local Avatar sample in a project with the latest Oculus platform (v1.11 I believe), and that project ran fine before the local Avatar was added. Then I loaded in the mobile avatar sdk and built the local avatar sample and ran it on a...
Thanks to @twong_hulu for flagging an issue with our first build.The latest SDK and assets are attached here as a single .zip file.Release Notes* Fixes an issue where UInt32s and UInt64s were being improperly converted between the SDK and Unity integ...
Hi everyone and a huge thank you for participating in the Mobile Avatars SDK beta.Please note that this is not yet ready for redistribution and is covered under our existing NDA’sI've attached our SDK and Avatar assets packages to this post, which sh...