Mobile Avatars SDK
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Avatar alpha

Hi,It seems like when drawing the avatars, the alpha written to the buffer is zero... is this easy to fix?Thanks!Tony

Mobile Avatars SDK - 3/23 Build

Hey all,I just updated the Avatars Unity integration, which you can find on dropbox hereUpdated in this build:* Fixes a bug in scenes with both combined and non-combined meshes (thanks @GEMISIS)* Fixes a z-depth bug where mesh combining changed the l...

Ross_Beef by Heroic Explorer
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Oculus Mobile Avatars - 3/18 Build

Hey all,Updating the latest available Avatars build.Included in this release:A fix for an Alpha error we were seeing, causing some Avatar components to become semi transparentA fix for Voice visualization (currently showing on Avatars as always-on)Re...

Ross_Beef by Heroic Explorer
  • 1030 Views
  • 14 replies
  • 1 kudos

Updated mobile app

hey all - the mobile app update should be rolling out starting today and hopefully get to you all by Friday.I'd advise deleting the app we distributed for you to sideloaded and making sure your builds are running against the latest mobile client upda...

Ross_Beef by Heroic Explorer
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Not seeing correct Avatar, but right materials

GEMISIS:Just to check, is this the alpha bug mentioned, or is this something separate? (This is the color of my custom avatar, so it's almost there)Ross_Beef@GEMISIS - that looks like our default avatar. Can you confirm that you're entering the app I...

Ross_Beef by Heroic Explorer
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Oculus Mobile Avatars SDK - 3/14 Build

Hi all,This update includes the following files / folders (attached here via dropbox as the file size is too large for our forum)Mobile Avatars SDK / Unity integrationMaster build of the Oculus VR Mobile AppInstructions:After unzipping ovr_avatar_sdk...

Ross_Beef by Heroic Explorer
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  • 22 replies
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Mobile Avatars SDK - 3/3 Build

We've just updated the Mobile Avatars SDK beta (attached)Please note that this is not yet ready for redistribution and is covered under our existing NDA’s---Included in this release:We've implemented a runtime mesh combining in Unity, which reduces d...

Ross_Beef by Heroic Explorer
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Update: Fix for issue running Avatars on Editor

As noted in the 3/14 build, we've made updates to the Avatars SDK underlying .dll's which aren't yet rolled out into your Oculus PC system folder. As such, we've heard from you that it's not possible to build on your PCs, only mobile, and this slows ...

Ross_Beef by Heroic Explorer
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Resolved! A few questions about the new Mobile Avatar SDK

I am just about to start adding Mobile Avatar support into my Unity game, which is targeted for both Gear VR and Oculus Rift. I currently have a shared code base for both Gear VR and Oculus Rift platforms and have a few questions before I start to im...

r0b0saru by Expert Protege
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Not seeing Avatars on-device

Hi,I'm working on getting Mobile Avatars working on GearVR. I've made a Unity player build of our app, using Unity 5.4.3f1 and the 3/3 drop of the Mobile Avatar SDK. This integrated without difficulty into the existing codebase (which already support...

phindle by Protege
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GearVR Controller Support

So with the recent announcement of the GearVR controller, I was wondering what the plans are for supporting this with Oculus Avatars. I'm quite interested in the controller, and would love to have support for it through the SDK if possible. Are there...

GEMISIS by Adventurer
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Mobile Avatars SDK - 2/24 Build

We've just updated the Mobile Avatars SDK beta (attached)Please note that this is not yet ready for redistribution and is covered under our existing NDA’s---Included in this release:Lower tri-count Avatars optimized for mobile (20-30% tri count vs. R...

Ross_Beef by Heroic Explorer
  • 667 Views
  • 5 replies
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Resolved! SEGFAULT running Local Avatar sample

I kicked off the local Avatar sample in a project with the latest Oculus platform (v1.11 I believe), and that project ran fine before the local Avatar was added. Then I loaded in the mobile avatar sdk and built the local avatar sample and ran it on a...

Mobile Avatars SDK - Update 2/16/17

Thanks to @twong_hulu for flagging an issue with our first build.The latest SDK and assets are attached here as a single .zip file.Release Notes* Fixes an issue where UInt32s and UInt64s were being improperly converted between the SDK and Unity integ...

Ross_Beef by Heroic Explorer
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Mobile Avatars SDK Beta - 2/15/17

Hi everyone and a huge thank you for participating in the Mobile Avatars SDK beta.Please note that this is not yet ready for redistribution and is covered under our existing NDA’sI've attached our SDK and Avatar assets packages to this post, which sh...

Ross_Beef by Heroic Explorer
  • 260 Views
  • 0 replies
  • 1 kudos