06-13-2014 05:46 AM
06-19-2014 03:01 PM
06-19-2014 11:55 PM
06-20-2014 11:25 AM
06-20-2014 12:00 PM
"cybereality" wrote:
OK, I added GilesGoat to the group. You should be all set now.
06-23-2014 08:21 AM
06-25-2014 06:10 AM
"JohnCarmack" wrote:
I haven't had a chance to digest all of this yet, but a couple comments:
The depth buffer should be cleared for you, but the color buffer is only invalidated to prevent the tiled GPU from pre-reading it, under the assumption that the app will completely cover the screen. If you are just going to float a model, you will have to clear the color buffer yourself.
We transpose the matrices because OpenGL ES 2.0 officially ignored the transpose flag on glUniformMatrix. It is supported in ES 3.0, but TimeWarp currently has to run in both 2.0 and 3.0 mode because most Unity projects are still 2.0. It probably still works on a 2.0 context in a 3.0 driver, but I haven't tried.
06-25-2014 02:52 PM
06-27-2014 07:51 AM