I've been integrating the latest mobile SDK in to our in-house engine.
Using the Unity Plugin as a starting point, I've managed to get everything basically working - but there's one issue.
When you rotate your head around, there's quite severe ghosting - almost as if it's alternating between drawing the latest frame and one that's a couple of frames old. (something like this http://personal.battleangel.org/wp-content/personal/2011/02/ghosting_lcd2.jpg) This only seems to happen when using the async. timewarping.
The existing engine uses a GLSurfaceView, which the VrTemplate etc don't seem to, is this a likely issue? And if not, is there anything obvious that I should look in to next?