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Why it seems I have a "silent crash/restart" ?

I just realised that my program seems to actually crash and gets "automatically restarted" and the second time it goes, but I really don't know what all this means.Basically I noticed examining logs that the OneTimeInit() function was called twice an...

Anonymous by Not applicable
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Could not find VRLib.apk when run VRVideo

hi, everyone: now I meet a problem, I've build the VRLib and VRVideo projects successfully, but when I want to deploy the VRVideo.apk to my S5, the app was forced to stopped... so I checked the console of my eclipse , It says:[2014-06-30 17:31:10 - V...

left by Honored Guest
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Are we allowed to modify VRLIB ?

So .. still about Native integration .. I am starting to realise that the App.cpp part of VRLIB has quite a number of things I don't need/want and others that I am still trying to understand "if they are or not".I am not "super familiar" with Java an...

Anonymous by Not applicable
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Android Life Cycle

I've got experience with developing Android apps, and what stands out for me the most, is the incredibly involved life cycle that apps have in the Android OS. To get an idea about the complexity, see the attached graph.The most important thing is tha...

stolk by Honored Guest
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S5 Known Issues

Hi all-We'll update this thread with known issues as they arise.KNOWN ISSUES------------------ Plugging in headphones while an app is running will result in a white screenMitigation: Plug in headphones before launching an appFix: under investigation-...

zerogee by Honored Guest
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Unity - Changing near / far planes in runtime

In my game I have different ambient areas that control things such as fog, music, the player's light range, color, etc... but also the extent of the far plane. This allows for the far distance to be different when in small vs large areas.This worked ...

Serk by Explorer
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A Native mini demo at 60 fps

Ok guys this is so far "all my messing" with the VRTemplate and Eclipse ( that is still giving me some grief ), it's still a WIP of porting/adjusting "my universe" (engine) for the Moonlight stuff.There are still quite a number of things I miss to un...

Anonymous by Not applicable
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Analizing the VRTemplate, where and what ?

( still Giles here )Ok .. I am analyzing/tring to understand the VR template .. ( wondering if I am missing some docs somewhere ??? )It seems to me there's this class "app" that seems to "initialize a world of stuff".And it seems to me that "Most" bo...

ox by Honored Guest
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Unity "Max Allowed Timestep" consequences

In the OculusMobileUnityIntegrationGuide.pdf, we're instructed to set both the "Fixed Timestep" and "Maximum Allowed Timestep" to 0.0166666 (under Edit->Project Settings->Time). According to the Unity docs, this is for the physics and FixedUpdate() i...

bkane by Protege
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What does the SDK provide?

Hi.We got our devkit a few days ago, and I'm looking into adding support for our engine (http://godotengine.org, for anyone interested, MIT licensed), so I have some newbie questions, but my main one is: What does the SDK provide exactly? Is it invol...

punto by Honored Guest
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Package identifiers

The VrTemplate code creates new projects that have a com.oculusvr.FOO package identifier.Is this the desired identifier, or should it be replaced by com.mydomain.FOO instead?Bram

stolk by Honored Guest
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How do I use the 3D Audio inside VRTemplate ?

Hi, I am having a look it seems there's some 3D audio stuff available inside the OVR Lib ..How do you use it ?Any example anywhere I could look at ?[edit] - Besides the SDK docs mention an VRMusic sample .. completely missing from the SDK.Now I don't...

Anonymous by Not applicable
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Binocular View for Native Camera

Hey Gurus,I'm new to android programming. I want to see directly through the rear camera as binocular. I'm currently looking at the PassThroughCamera.java. But the camera.size sticks to 4:3. If I want to get the oculus binocular view, should i change...

yiyangNK by Honored Guest
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OnRenderImage postfx not working on device

"Unity Highlighting Plugin does not work on device (OnRenderImage?)"Hi!We're making a game (Keep Talking and Nobody Explodes) that makes use of a Highlighting System plugin from the asset store. A script gets attached to a camera, and has some OnPreR...

bkane by Protege
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'Waiting for application to become ready for input'

When I hold any gamepad button, while twiddling the thumbsticks, I get this error on the log:D/InputDispatcher( 953): Waiting for application to become ready for input: xxxx Reason: Waiting because the focused window has not finished processing the i...

stolk by Honored Guest
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Device Reboots

Hi,I'm getting more and more frequent spontaneous reboots by the S5 device.Especially when I do a remote adb connection.It looks like an OS crash, but it is hard to investigate it, as the logcat is just massively spammed.And when it happens with a wi...

stolk by Honored Guest
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Odd depth collision/offset issue on S5 w/ OVR

I call it a "depth collision/offset issue" just for lack of a better phrase, but I don't really know what the underlying issue is. I'm experiencing a visual artifact that fluctuates as a function of distance and viewing angle, and I finally figured o...

drash by Heroic Explorer
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Thermal Throttling?

My Unity game runs at 60 fps most of the time now, and the user experience is smooth for the first 10-15 minutes. However after that, the frame-rate starts dropping until it's <50 and the experience goes from looking through a window to increasingly ...

sfaok by Protege
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Unity integration : Screen Fade Broken?

We are trying to fade the screen in and out for transitions. The OVRMainMenu code uses an OnGUI call and draws a full screen texture with alpha. This code works fine on the DK1's and in editor for the moonlight build. However on device, the fade does...

scottr by Honored Guest
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What games are you making?

[I'm not 100% sure if this topic is kosher in this forum. If not, feel free to nuke this thread.]I'm curious about what the Moonlight launch lineup is going to look like. What's everybody building?I know that Llyr mentioned an OceanRift-like experien...

Gamepad Clip Art

Hi,The game I am building (simulation of mobile crane) requires an elaborate control scheme.This means I need to have a tutorial to introduce controls to the new player.I would like to depict a graphic of the gamepad in this tutorial.A bit like this ...

stolk by Honored Guest
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Hello World on OpenGLES level.

Hi,I am trying to develop a Moonlight app without Unity, using straight up OpenGLES2.The problem is that the sample (VRTemplate) hides far too much in VRLib to be a guide in this.What is needed, I think, is a lower level sample that shows a hello wor...

stolk by Honored Guest
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Late saturday night ..

.. home .. tv so and so .. what else better to do before to go bed ?.. let's watch a bit of functions in VR ..So while still going a bit into learning how to use this thing and porting "my world" into it and checking things I've done a very small pla...

Anonymous by Not applicable
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Abbreviated guide to command line dev.

Hi,If you are like me, from the 1970s, and love UNIX command lines, here is how I got up and running on Ubuntu 14.04.You can build the VRGame example and the VRLib without Eclipse.1) Install Android SDK (current version, you can skip all non-arm arch...

stolk by Honored Guest
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S5 SDK: Help with a compiling issue

Hi. I apologize in advance for a rather basic question here: I've been able to successfully build the S4 version of the SDK, but I'm having some NDK issues with the S5 version. VRLib compiles okay, but VRVideo, VRTemplate and VRGame all give me the f...

Problem with glBufferSubdata() and timewarp.

Ok .. the story is I have a glBufferObject that I want to update per-frame basis using glBufferSubdata()Specifically doing something like this : int NeonDeviceVR::UpdateBufferContents (GenericVertexBuffer *vbuf, int numvertices, int dataindex ) { int...

Anonymous by Not applicable
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S5 Unity Camera Clear Issue

Several weeks ago, we experienced some depth related artifacts along object intersections. We figured this out to be a problem with the far clip plane being initialized too large, thus messing up the depth buffer on device.The latest s5 Unity SDK has...

scottr by Honored Guest
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Where can I find a better explanation about Timewarp ?

Hi,I am Ivan Z. ( aka Giles ) from Llamasoft, using Jeff's account cause I still miss access to this forum.Anyway the point is "just trying to understand how to use things correctly", we should be soon starting to actually work on this stuff meanwhil...

ox by Honored Guest
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"Tracker Rotates Y" discrepancy in Unity

I'm experiencing a discrepancy in behaviour between the Unity editor and the S5 device.When I look around in the Unity editor (using DK1) the ForwardDirection gameObject of OVRPlayerController rotates only around the Y axis (i.e. "Tracker Rotates Y")...

sfaok by Protege
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Feedback from experienced SDK users

Hello, I will get my devkit next week (hurrah), but I am trying to make a good use of the few days the week end provides to prepare my scenes so that it is well optimized or maybe work on additional content. I am seeking for advice as far as how deep...