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Download speeds

Most of the time, I'm very impressed with the download speeds for apps in Oculus Home -- about a minute to grab 200-300 megabytes (could be more or less, just going by memory).However, right now I'm redownloading my own app, and it's downloading a si...

drash by Heroic Explorer
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Question, what do I need to change to work without Gear ?

Hi,ok this may be "the stupidest of all questions" but .. since the 'latest SDK upgrades" and all the changes for the Samsung Gear launch now I'd like to return back to a situation where I can debug/test some stuff without the need to insert the gala...

Anonymous by Not applicable
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Submission timing for paid content?

I'm currently working on a variety of Gear VR content that will come with price tags (not IAP). I would like to know if the official advice from Oculus is to wait for an official announcement for payments before submitting paid content, or if paid co...

drash by Heroic Explorer
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Congrats on the Launch! (also: devkit vs. retail question)

Congrats on the launch everyone! I'm sure you Oculus folks have been putting in some crazy hours, so hopefully you're able to get some much deserved rest.. I'm looking forward to seeing the reviews/articles start trickling in and showing the thing of...

What does the press say about Gear VR games specifically?

Hello all, Can you guys post some links to web sites that review Gear VR games? I am trying to figure out what the landscape is today on this subject. There are tons of links to the Gear VR itself, so it is quite hard to find sites that discuss the g...

Current app submission status

I was wondering what the current situation is regarding the entire app submission process.I am asking because we (@Samsung NL) are in contact with a few developers who have submitted their apps in the previous weeks and they have not received any fee...

Anonymous by Not applicable
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I Can't using the 360Cities.cpp in Vr360

How can i use the 360Cities.cpp in the Vr360 project?Vr360.cpp:#include "360Cities.h"void Vr360::LoadPanoFromNetworkIn(int dir,char * name){ LOG("Test"); OVR::Test360Cities();}result:Description Resource Path Location Typeundefined reference to 'OVR:...

bjcyft by Honored Guest
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Public APK Testing - this tool might make it a bit easier

I am developing several titles for GearVR right now, one of them is a multiplayer game. To make public testing a bit easier, I have created a little tool:GearVRPublicAPKTestingWhat is it for?This tool is meant for developers who want to test their Ge...

Anonymous by Not applicable
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Getting the device id without adb - Use this Android app

I have created a little Android app which displays the device id. It does not need root.It has the slightly awkward name "GearVR Note4 DeviceID Grabber":https://play.google.com/store/apps/details?id=com.skyworxx.gearvrnote4deviceidgrabberIt basically...

Anonymous by Not applicable
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Audio playing after taking the headset off

We are running 360 videos in our app. When the user takes off the headset, Note 4 goes to standby state, but the audio is still playing. Is there any way to turn off the audio? I read there is no event for taking the headset off, any suggestions?

OCULUS HOME - Test/Debug Version Request

Since the retail version of the Oculus Home App has been released, I have been unable to test our Apps internally through the store - they do not appear in the selectable list of apps.Are there any plans to release a test/debug version of this app so...

Gear VR Reviews

Starting a thread for upcoming Gear VR reviews:Engadget:http://www.engadget.com/2014/12/17/samsung-gear-vr-review/PROSIncredibly accessibleLight, comfortable, attractiveExtremely impressive visualsCONSLimited functionalityExtremely limited software l...

Ekanaut by Honored Guest
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Tracking down a crash

Brian Sharp (an engineer at Oculus) contacted me over Twitter to say that my game Darknet crashes and reboots the phone whenever he tries to enter one of the "big" levels. He said that he was able to load some of the early ones, but the later ones (d...

Glitches and poor performance in Unity/GLES 3.0

Hi all,We just grabbed the 4.6.1p1 patch for Unity so that we could give OpenGLES 3.0 a try, and it seems to suffer from some pretty severe problems.We've not had time to look into them properly, but they seem to include eyes rendering at different p...

RobD by Explorer
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Back button Issues

Hi everyone, We're having some isssues with the back button. We're building apps for public activations where an attendant will help people put it on, clean it, etc. We want the button to 'sleep' the app in order to save power and help with heat when...

Will the Note5 Gear support hand tracking?

Just read about the acquisition of Nimble and it made my day - had to abandon so many promising Leap prototypes that I now will refocus on. But I would love to get an idea if I should build them with a mobile platform in mind too or if I should just ...

Gerald by Expert Protege
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Inflate error causing hangs

Hey guys,I don't know if this is specific to GearVR, but we seem to get one of these 2 errors when we load a level: - Inflate Error: too many length or distance symbols - Inflate Error: invalid stored block lengthsThe errors seem to happen at somewha...

crammy360 by Honored Guest
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The same app gets different rendering efficiency

Our app is a 3D VR app.A few days ago,we updated the "Baseband version" of note 4 from 'N910FXXU1ANK1' to 'N910FXXU2ANK3'.Now the rendering efficiency of our app becomes slowlier.Contrusting with Note4,the same app gets a perfect rendering efficiency...

Can we have an "Oculus Award" please?

Dear Oculus Team, Yeah, if you read this, it means it was a catchy subject Now that the release is getting very close and the SDK is going public, I wonder if we ( mobile VR apps developers in this forum ) could somehow use the last months of hard w...

mohydine by Explorer
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How are you handling input?

My games requirea gamepad and I have been using InControl so far because it has support fort he Samsung GP20. However, since it is not shipping with it by default, I now have to find way to support other gamepads.The generic Android profile of InCont...

Anonymous by Not applicable
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A few more launch questions

1) I just put on the Gear VR, and in Oculus Home, I see a notification in VR that says "Samsung Gear: 3 updates found". What does this mean, and do I need to go install an update for something?Overall I'm curious if an early dev like myself needs to ...

drash by Heroic Explorer
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Android audio latency

Hello-I know there was a serious problem from long time ago in Android : poor audio latency.I heard there was a huge improvement on it from Jelly Bean (to ~20ms.. really?),and Samsung showed incredible audio response by a concert with a music app on ...

kteem84 by Honored Guest
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Device Debug Signature Files

Hey everyone,You no longer need to mail devicesigning@oculus.com for an osig file for your device as we've launched an online debug signature tool. Please visit https://developer.oculus.com/tools/debug/ and let us know if you've any issues!Thanks

New Devices : Setup and signature files

Hi all,Some of you may be seeing new devices turning up on your doorsteps over the next few days. These devices are setup in such a way that applications that access VR functionality must be built with a unique signature in order to access low level ...

Expose texture resolution for MediaSurface for Unity

Hello everyone,I am making a VR player in Unity for videos (not 360, 180°). I have already the calls to the Android mediaplayer working. However, the Oculus SDK does not seem to allows tweaking of the given texture's resolution (MediaSurface) as seen...

[FIXED IN Unity 4.6.1p1] GLES 3.0 woes on Unity

EDIT: Resolved, bug squashed. See last post for details.Hello,Unity dev here. We've been investigating a crash bug on Note 4 when using OpenGL ES 3.0, and we'd like your assistance on isolating the bug. So far we've been able to repro it with one lar...

Camera passthrough tips

Hello all, I your opinion, since i use unity should i use the webcam class to access the camera or should i write a plugin for this?Stephane

Device Firmware Updates

Hi everyone,Some of you may have received new Note4 devices recently, others may still be working with S5 1440p kits. As we approach launch it's incredibly important, not only that you are building your applications with our latest sdk, but also that...