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Forum Posts

How to add an App icon to Oculus Home?

Hi, I renamed Vr360 app and want to load it to Oculus home. I created the text file as per instructions but it's not appearing in Oculus home and existing Tile also not showing 'Play Now' option. Am I missing anything?I verified and copied the packag...

Reminder about initial app load

Hi all -We've said this before, but we're still seeing a lot of apps that don't do this.On initial app load, you should just paint a completely black screen. No Unity logo rendered non-stereoscopically, and so on. There is no requirement to put up an...

zerogee by Honored Guest
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hmd detection

Hi., what is the best way to detect when the HMD is plugged in and disconnected? Ideally through C/NDK but Java would be OK as well.Thanks.

optimizing loading: crazy shader compile times

I've been looking at optimizing our level's load times (currently pretty bad at about 14s), and also trying to find the source of framerate hitching that occurs during asynchronous loading within Unity. I was sure it was gonna be texture loading that...

How to create a layout in CPP jni

Hi,I want to create a layoutwith the help of the VRLib library for VR headset android app that contains the following requirements-1. There should be a background.2. Upon the background there should be a rectangular area over which some images and te...

Ajay9889 by Honored Guest
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How to monitor playtests with Gear VR

Hi all,How do you all go about watching people play test with Gear VR? I don't really have a good solution other than play from Unity Editor or with a DK2 to see what players are seeing. Anyone have any ideas?Edit:Currently using Mobizen App https://...

Ekanaut by Honored Guest
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Absolute Touchpad position

Hi,Is there any method in Unity / C# of obtaining an absolute position of the finger when a player taps the HMD touch-pad?Both Input.mousePosition & Input.GetAxis("Mouse X") seem to return relative movement.Cheers

PaulC by Honored Guest
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July SDK Update

Welcome to the new Moonlight SDK! It's now available for download from the Developer Center, under the 0.3 tab. Sorry for moving it on you, but VRLib is now closer to the 0.3 PC code.There's a lot of changes in this release, so please look through th...

ahowland by Honored Guest
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Long form warning and EULA

Hello,For our upcoming game, we display the health and safety warning at the beginning of our game using the AppMenu in the Oculus SDK. It is basically the same than the one for the DK2.Is that sufficient ? We were told we'd need to display the Long ...

pflores by Honored Guest
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IFA event photos

Some photos from unpacked and the IFA booth setup yesterday. They devs who made the trip have been having a good time here in Berlin. http://imgur.com/a/qLw5uAny photo requests during the public session today?

App is not working on Note 4

Hi, I am working on an app for Samsung and app is working fine on S5 (SM-G900X and version 4.4.2), but on galaxy note 4 (model SM-910G and version 4.4.4) recently but when I installed the app on Note 4. I am getting error message "App stopped working...

Does the DK1 still work with the latest SDK?

It seems the DK2 doesn't work with the mobile SDK but the DK1 does? In that, you should be able to preview your app in the Unity editor using the DK1. I've seen it done, but I can't get the DK1 to provide orientation data to the game while previewing...

flarb by Honored Guest
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Updated SDK for the IFA?

Hi all,We're getting our final version of the IFA demo together at the moment. I got the updated lib from Samsung for the Note 4 lens distortion, but there was the following note at the bottom of Samsung's mail: "Thus, we can release a new Mobile SDK...

RobD by Explorer
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Release Date / Launch Title Submission Deadline?

Awesome announcement today! Our team was following it the whole day, and we're all pumped that Gear VR has been revealed to the public. The new headset doesn't look half bad either. We were wondering if there's been any decision towards when the Inn...

mgeiger by Honored Guest
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Feedback Wanted - Best Practices Preview

To anyone looking at the latest SDK release from July,Please take a look at and provide some feedback on the "preview" version of our guidelines/requirements. We are currently calling this list "Oculus Application Best Practices" and can be found in ...

jkimovr by Honored Guest
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Debugging with MoonLight

Hello, I pretty sure most of us would be facing a problem/issue which most devs would not even trade for anything else. DEBUGGING. How are you guys, debugging the S5 when connected with oculus?Is it possible to debug over wifi?Thanks!

arteam by Honored Guest
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How to use cpp function Application

Hi,This is Samsung Sportsflow moonlight project developerWe can not use the fucntion CPP function fully, can you please suggest me the way of codding and functionality of back button issues.In VR cinema App i can not fully use CPP function likeStr co...

Ajay9889 by Honored Guest
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Disclosure of Information on September 3rd

NDA's are serious business, yo.Our games are being unveiled on September 3rd, so I assume it's safe to send out a press release and talk about both our projects and the Gear VR in general. I assume, however, that various information is still off-limi...

screenshots

So, any advice on how to create those 2560x1440 screenshots requested by marketing?It would be nice if there was some toggle in VrLib that would put the HMD in monoscopic mode,and just calls the render function once, instead of twice, and for the who...

stolk by Honored Guest
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Native sample build error

I'm trying to get my feet wet but I'm running into an issue I'm not sure how to fix when loading the scenes in Eclipse: 16:54:31 **** Build of configuration Default for project VrScene ****/home/anakin78z/Android/android-ndk-r10/ndk-build all Android...

jin by Honored Guest
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Implementing the VRMenu

Hello,My team is currently porting a game for Moonlight. For this purpose we plugged our game with the VRLib by using the UnityPlugin.cpp as a basis. Even though our game doesn't use the Unity engine, we simply replaced the calls with our own engine'...

pflores by Honored Guest
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"Rift Drifter" demo for Gear VR

Hey guys! We’re currently working on our new Gear VR title (not announced yet) and in the mean time we wanted to share with you a port we did on our first VR demo “Trial of the Rift Drifter” – made originally for DK1 and now works for Gear VR (built ...

Aldin by Honored Guest
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Power management update 8/23/2014

The current (not yet in developers’ hands) device build has a new clock control architecture.Developers now specify a CPU level and a GPU level. These are abstract quantities, not MHz / GHz, so some effort can be made to make them compatible with fut...

pass through camera only shows first time

Not sure what to say beyond the subject - if I run my app I can get the pass through camera to show once with PassThroughCamera.toggleCameraPreview(); , I call it again to close the camera.. so far so good, but when I go to call it again to bring it ...

Increasing head movement sensitivity

Hi,We are currently working on a title for the Gear and we use the head movement to lock on and target enemies in an environment, obviously there’s some concerns been raised about causing discomfort from the player moving their head around excessivel...

frame not being called

Hi there.I'm not quite sure what is going on here and am looking for some pointers. I have created a simple app based on VrTemplate and more often then not the Frame method in VrAppInterface gets called once then never again and occasionally (very ra...

crash after long wait

I am not sure if this is my doing or something in the SDK but thought I would start with a post to see if there are any ideas. My steps to reproduce are simple, I launch my app and then wait. After startup nothing happens except rending of some items...

NGUI parameters & setup

Hello everyone, With this post : viewtopic.php?f=61&t=12032I see that NGUI can be (fingers crossed) implemented along with Oculus VR. Now, I wish to know how you guys did setup NGUI. I wish to know the Camera settings in particular. Thanks & hope thi...

arteam by Honored Guest
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Who's going to IFA?

Being based in the UK it's easy for us to get over to IFA so two of us are going - but we're not sure how long to stay after Unpack.Are any of you guys going? How long for? Let's meet up, enjoy some steins of beer and discuss thermal throttling Pete...

pashustwo by Honored Guest
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