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frame not being called

bsiroshton
Honored Guest
Hi there.

I'm not quite sure what is going on here and am looking for some pointers. I have created a simple app based on VrTemplate and more often then not the Frame method in VrAppInterface gets called once then never again and occasionally (very rarely) it gets called repeatedly in what seems like normal running conditions.

My LogCat is full of these:

08-28 08:15:43.550: W/TimeWarp(19104): Dropped 284649, Vsync 1.000000:1 sleep -5093.876953
08-28 08:15:43.550: W/TimeWarp(19104): Dropped 284659, Vsync 0.000000:1 sleep -5093.876953
08-28 08:15:43.550: W/TimeWarp(19104): Dropped 284667, Vsync 1.000000:1 sleep -5093.876953
08-28 08:15:43.550: W/TimeWarp(19104): Dropped 284678, Vsync 1.000000:0 sleep -5093.877441
08-28 08:15:43.550: W/TimeWarp(19104): Changing vsync from 3.000000 to 0.000000
08-28 08:15:43.550: W/TimeWarp(19104): Dropped 284696, Vsync 1.000000:0 sleep -5093.877441
08-28 08:15:43.550: W/TimeWarp(19104): Changing vsync from 3.000000 to 0.000000
08-28 08:15:43.550: W/TimeWarp(19104): Changing vsync from 3.000000 to 0.000000
08-28 08:15:43.550: W/TimeWarp(19104): Dropped 284726, Vsync 1.000000:0 sleep -5093.877930
08-28 08:15:43.550: W/TimeWarp(19104): Dropped 284735, Vsync 2.000000:1 sleep -5093.877930
08-28 08:15:43.550: W/TimeWarp(19104): Dropped 284744, Vsync 1.000000:0 sleep -5093.877930

Any ideas where I should start looking for issues?

Thanks.
2 REPLIES 2

bsiroshton
Honored Guest
I'm not sure it is related but I also get this in logcat:

W/GlUtils (26188): BitmapFontSurface::Render3D GL Error: GL_INVALID_ENUM

bsiroshton
Honored Guest
This issue has gone away from me. I need to test a few things to make sure I believe it was from including the oculus lib twice .. once in my app and another in a shared lib of mine -- my fault as I have been moving things around and missed this.

Thanks.