How do I setup Unity5.1 (with latest p1 patch) to develop for GearVR?
I've read about the Virtual Reality Supported setting, and the Stereoscopic Rendering (desktop only) but it's unclear to me. I'm used to run and see the two camera's with barrel distortion(unity4.6) , but with this setup I don't see that. Do I need to add an OVR library?
I also tried installing the Unity Integration (from the SDK dir in VrSamples/Unity)
So the built in support just doesn't work? It will only crash for me when opening on the Note 4, and I have followed all the mentioned steps in this forum. I have only heard of crashing for others as well, no one has confirmed that it works. cybereality is this something Unity or you guys are working on? Integrated support would make developing A LOT easier! I am still using Unity 4 and SDK 5.1 because the performance is poor on anything higher..
Just found the below line in the Unity patch release note, so they are working on it..
GearVR: Unity Personal Edition with 5.1 Unity VR support results in a crash. Please use the Oculus Unity Integration Plugin until this issue is resolved in a future patch.
Patch 5.1.1p2 fixes the crashing. You can now use the native integration and it will launch with a head tracked Unity logo. However the performance is terrible. There is lots of tearing and no anti-aliasing. Is there anything I should do differently?