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About antialiasing again

HLstudio
Explorer
Unity 2019.2, lightweight RP. I can't deal with jagged edges on Oculus Go.
Global settings are ignored.
As well as QualitySettings.antiAliasing.
I've tried postprocessing AA for LWRP, but it doesn't work with gamma workflow.
Any ideas?  Deadline is coming.
1 ACCEPTED SOLUTION

Accepted Solutions

roosterdude
Protege
UnityEngine.XR.XRSettings.eyeTextureResolutionScale = 1.8f;

Is that what you're looking for?

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1 REPLY 1

roosterdude
Protege
UnityEngine.XR.XRSettings.eyeTextureResolutionScale = 1.8f;

Is that what you're looking for?