I am implementing the back button menu for Gear VR as required.
The problem is, when I click "No" from the Confirm Quit Menu or I return back from the Global Menu, my application restarts from the beginning (instead of resuming).
I want my app to resume instead, how can I achieve that? How can I detect the answer coming from Confirm Quit Menu and where shoul I call my own Resume() method in the code?
Move your <intent-filter> from "com.unity3d.player.UnityPlayerProxyActivity" to "com.unity3d.player.UnityPlayerNativeActivity" (cut and paste), like this: