I just got a Oculus Go to do WebVR but see that VR web is no longer functional since Carmel testing and subsequently revealed security issues.
Is this a deprecated approach or is an update to the VR web SDK due ?
I would need a starting point for 360 Photos which require a hosted feed to enable link points to another image or video. I can see the images and photos using gallery and Skybox but with out links or descriptions the presentation is meaning less. I do not want to write a single hard coded app in Unity or Unreal or any other standalone licensed tool but prefer a Node.JS approach.
How did Gear 360 used with Gear VR make interactive presentations before Oculus Go with out writing gaming code ?
System 76 Lemur | 14.1 ′′ Matte 1080p IPS LED | laptop w/ factory mods Intel Core i7-6500U CPU @ 2.50GHz | 8 GB DDR3 at 1600 MHz 250 GB M.2 SSD | WiFi 867 Mbps Favoring Open Source -> Ubuntu Studio 18.10 for Nikon Keymission 360 & Web VR to Oculus Go
@imperativity , Not sure what you are saying with "the extent of our Web VR development" although I understand you to mean that Node.JS is not offered by the official channels to Oculus Go development.
Are you saying the "Web VR development" sample programs and documentation will not be clarified ? The samples needing rework to made operational will not be corrected ? There will be no rewrite or removal of historical Carmel mentions that have been deprecated ?
I see this as Oculus not supporting any understanding of how to use the Oculus Browser by anyone trying to create working web pages or applications as was initiated by the existing documentation and online samples.
I will make it work but without endorsement of Oculus through support by their own example then any work will need me to do testing every time there is a rewrite by Oculus of the browser.
I understand Chromecast has also been discussed for sharing the experience with audience not just the wearer of the Oculus Go. This may help my efforts but may also require a back to experimenting to make it continue to work.
I do thank you for answering we post as I seldom know if anyone has the same questions.
Lee T. Davy Event Video Multimedia
System 76 Lemur | 14.1 ′′ Matte 1080p IPS LED | laptop w/ factory mods Intel Core i7-6500U CPU @ 2.50GHz | 8 GB DDR3 at 1600 MHz 250 GB M.2 SSD | WiFi 867 Mbps Favoring Open Source -> Ubuntu Studio 18.10 for Nikon Keymission 360 & Web VR to Oculus Go
Hi - apologies for the outdated documentation and sample; it documented the behavior in a much earlier version of Oculus Browser (Carmel Preview). I did a quick update to the documentation; please take a look. We're also working to update all samples and will update those soon. Thank you!
@frankolivier, Thanks for the changes. If a sample could do a simple equirectangular 360 photo with links to another for a virtual tour, I think that it would be a solution for many. I could envision Gear VR capture then navigated display as a selling point. I use Nikon Keymission 360 wit Oculus Go and I see Stereo 180 topic at Connect 5. Think of the momentum and buzz this could create !
Again thanks, Lee T. Davy Event Video Multimedia (since 1990)
System 76 Lemur | 14.1 ′′ Matte 1080p IPS LED | laptop w/ factory mods Intel Core i7-6500U CPU @ 2.50GHz | 8 GB DDR3 at 1600 MHz 250 GB M.2 SSD | WiFi 867 Mbps Favoring Open Source -> Ubuntu Studio 18.10 for Nikon Keymission 360 & Web VR to Oculus Go
@frankolivier, I just read the WebVR documentation and it looks much better with out mentions of past previews. Also, as a benchmark I tried many of the links to samples and examples and as expected they failed the requestPresent test. I may try to figure a simple HTML page that can be framed to get the request satified. If you can share a simple fix to existing samples after downloading I would really apreciate the effort.
Maybe just add the user request in index.html for WebVR API samples.
README.md states "You can run these samples live at https://webvr.info/samples/"
Instead, I place the modify source SDK directory in a localhost/samples with WebVR There I can use your suggestions. I have multiple WebVR sample directories so discussing solution by example means more than fix for world in general.
System 76 Lemur | 14.1 ′′ Matte 1080p IPS LED | laptop w/ factory mods Intel Core i7-6500U CPU @ 2.50GHz | 8 GB DDR3 at 1600 MHz 250 GB M.2 SSD | WiFi 867 Mbps Favoring Open Source -> Ubuntu Studio 18.10 for Nikon Keymission 360 & Web VR to Oculus Go