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Avatar rendering not working at lowest setting when the avatar has no facial hair

YerbaBuenaVR
Explorer
Tried on: Oculus Go , SDK version 1.27

In order to squeeze performance, we want to minimize the processing gone to avatars while still having them in our app, and one of the settings we are trying is the LevelOfDetail , which is set by default to ovrAvatarAssetLevelOfDetail.Medium. We are lowering it to ovrAvatarAssetLevelOfDetail.Lowest

When we do this, any avatar that has no facial hair defined  is not shown at all. Is there any way around this? Will this be fixed in the upcoming release of Avatars SDK?



3 REPLIES 3

YerbaBuenaVR
Explorer
We detected that this problem also extends to hair.


Ross_Beef
Heroic Explorer
Thanks for flagging. We've found the issue and will ship an update with the next product cycle.
In the meantime, I'll reach out as we're able to get you a unity package which fixes the issue.

YerbaBuenaVR
Explorer
Thanks a lot for your responses! Glad to know this helped improve the framework 🙂