In order to squeeze performance, we want to minimize the processing gone to avatars while still having them in our app, and one of the settings we are trying is the LevelOfDetail , which is set by default to ovrAvatarAssetLevelOfDetail.Medium. We are lowering it to ovrAvatarAssetLevelOfDetail.Lowest
When we do this, any avatar that has no facial hair defined is not shown at all. Is there any way around this? Will this be fixed in the upcoming release of Avatars SDK?
Thanks for flagging. We've found the issue and will ship an update with the next product cycle. In the meantime, I'll reach out as we're able to get you a unity package which fixes the issue.