cancel
Showing results for 
Search instead for 
Did you mean: 

Behavior of Back Button

pekayatt
Expert Protege
Hi guys, 

I have submitted a game to Oculus Store and got this message as "change request"
A “back” short press action is interpreted by the application dependent on its current state, but generally it will retreat one level in an interface hierarchy. The short-press currently does not pause the menu on tap. A series of short press action within the app experience should ultimately bring up to the Return to Oculus Home menu for a user. When exiting from the Universal Menu, the Oculus Home menu is brought up. Short press brings the user to the inventory menu.

What is very strange, since our game uses the back button exactly like the Dark Days game, on which the short back button press brings the inventory (instead of pause) and a double Back Button sends you directly back to the Main Menu.

What should we do? Use another stupid method as in Dead Secret (swipe down, which is horrible), or to insist that our game should be published as their own were?


Thanks,

3 REPLIES 3

pekayatt
Expert Protege
It looks like it can PAUSE the game, as I read in other threads, but it cannot open an inventory.
Documentations states:

If no app menu or other satisfactory stateful condition is current (determined by the application), the short-press provides a confirmation dialog and then exits the app and returns to Oculus Home.

So if my game shows an inventory, it can be conceived as part of the game and not a "app menu".

Its sad, to simply exclude the only button we have. In android games we could use the back button for that, but looks like Facebook standards are much more strict than Googles (one of our past games were featured by Google).

MY BAD GUYS.

delphinius81
Rising Star
The back button is a system reserved button, not intended to be used as a short-cut to an in-game menu. Could you maybe do some kind of swipe detection to bring up your inventory instead?

pekayatt
Expert Protege
Yeah, we are changing it to be a double tab. But most of our test user got confused by it, it was unanimous that the back button would be a better interaction in our tests, but if we must "break it" to be able to launch the game, so be it.

On the game Dark Days (from Oculus Studio) it does pause the game, what is not exactly a "system" reaction, but it is ok following it's documentation.