11-03-2018 05:09 AM
11-03-2018 05:38 AM
11-03-2018 07:18 AM
11-03-2018 08:24 AM
Thunderbox.Ent said:
Thanks! I'll give that a try...Would it be worth using OVROverlay for the Skybox?Is it more performant.
11-05-2018 08:54 AM
07-21-2019 10:46 AM
12-17-2021 06:24 PM
I am searching for a better skybox solution also. i spent 12 hours cooking a lightmap only to have 72fps when looking down with the headset on the OVR metric tool only to have it drop to 30 when looking up past waist level. I'm pushing 90fps in the unity editor. Looking back at my other builds I bet this situation made me ditch a few projects because its not something to you readily think of once the xr rig starts stuttering. Looking for a solution for this.
12-17-2021 07:17 PM
The best alternative given what I'm seen is to use the Skybox that comes with the oculus integration package. Its under oculus>SampleFramework>Usage>SharedAssets>Skyboxes>Sky_01.