05-19-2016 07:46 AM
05-19-2016 08:10 AM
05-19-2016 08:11 AM
05-20-2016 08:28 AM
Fulby said:
My reading of that page is Oculus is saying it needs to be running at 60fps on Gear VR. This bit:
Run well on Rec Spec systems (~90 Hz on Rift; ~60 Hz on Gear VR).
In my space shooter game I reduced the graphical complexity and optmised where I could to hit 60fps. I think the odd slow frame is allowed but not a constant lower FPS.
Also I don't think you can get 45FPS actually output to the screen consistently? Once you miss a vsync you have to wait for the next one so a frame either takes 1/60th or 2/60th of a second. In other words, if you consistently miss 60fps your game runs at 30fps (even if Unity says your game is capable of generating 45 frames a second, it won't be updating the screen at that rate). I'm not 100% certain on this though.
05-20-2016 08:52 AM
05-20-2016 09:36 AM