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Framerate for app submissions

Mitnainartinari
Protege
For those who have had an app submission rejected due to a low framerate how low does your framerate go? I tried the Suicide Squad game on the GearVR store and according to what I see in logcat the framerate fairly consistently goes below 40 fps on an S7 and an S6, and it's also noticeable in the game if you're looking for it. The game I'm currently working on drops momentarily to 59 every few seconds. I noticed this happens with all the games I've tested, including some of the "bigger ones" such as Eve Gunjack. Would missing a frame every few seconds cause problems in the approval process? With timewarp running I can't tell that frames once in a while skip in my most complex levels (and in a release build it happens even less).
1 REPLY 1

TrevJT
Protege
Once you miss the VSync(framerate below 60) your framerate will drop to 30, Mine was doing that in my scenes with heavy Draw Calls and mostly because of waitingforGPU. 

In testing it seems like it will hover between 58-62 based on what you are using to to monitor the framerate. 

If you aren't seeing that drop to 30 then I think you are ok, I'm not 100% certain on that though.

You should be able to tell with the OVRMonitor program.