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panayot.cankov said:
@nat42 I think Unity supports OpenGL ES 3.2: https://docs.unity3d.com/Manual/OpenGLCoreDetails.html
...but it uses OpenGL ES 3.5
panayot.cankov said:
The #pragma target are a bit weird: https://docs.unity3d.com/Manual/SL-ShaderCompileTargets.html
I just joined, I'm pretty new to Oculus development so too early for me to give Oculus specific debugging advice sorry, but as far as the above goes, I'd stay away from geometry shaders on GLES 3.1 / Unity 2018.3 or earlier, even if you kind of / sort of have them sometimes working. Perhaps trying the 2019 alpha if you can chance Unity 2019 releasing and being stable before you will finish your project, or as I said if the geometry only needs to change infrequently maybe try it on the CPU, perhaps in a thread.
panayot.cankov said:
Any idea how to debug what's happening on the GO hardware, like figure out what OpenGL ES versions is the context and if I can get errors log from the rendering there?
01-21-2019 05:02 AM