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Gear VR Black screen when build

digipaul99
Honored Guest
When I build any app with Unity, I am getting a black screen. I have followed the instructions here https://developer.oculus.com/documentation/mobilesdk/latest/concepts/mobile-device-setup/  , and also created an OSIG file as instructed here https://dashboard.oculus.com/tools/osig-generator/
4 REPLIES 4

Halfspacer
Adventurer
Have you placed a VR camera in your scene?
Imported Oculus Utilities? 
Enabled the appropriate XR function in Unity? 
Made sure you're using supported materials?
That your scene is lit properly? 
That your app scene is the scene you include in your build (and not some blank sample scene)?
*Catches breath*

Saifnadeem786
Honored Guest
IM HAVING THE SAME ISSUE  I HAVE DONE EVERYTHING 

Hexapuss_Steve
Heroic Explorer
When I set the Unity build to gradle, I also get a black scene, when I set build to internal, it works as expected, so I have been using internal.
I am about to start troubleshooting the gradle workflow as this is the suggested workflow for the future.

binary_nate
Protege
I had this issue, too, when creating a new project with Unity 2018.1 and Oculus Integration 1.34.0. However, I then created a new project with Unity 2018.3 (still Oculus Integration 1.34.0) and it worked as expected.