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GearVR Crash

nickpittom
Protege
Hey all. 

Coming up against a frustrating block. Not sure if it's the app or an Android thing or... really what it could be that's doing it. It loads the scene and then crashes, throwing up this as it is doing so:

W/Unity   ( 3847):

D/Unity   ( 3847): Unloading 9 Unused Serialized files
(Serialized files now loaded: 0)

E/Unity   ( 5056): Unable to find
libAudioPluginOculusSpatializer

D/Unity   ( 5056):  GL_ARM_rgba8 GL_ARM_mali_shader_binary
GL_OES_depth24 GL_OES_depth_texture
GL_OES_depth_texture_cube_map GL_OES_packed_depth_stencil
GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra
GL_OES_compressed_paletted_texture
GL_OES_compressed_ETC1_RGB8_texture
GL_OES_standard_derivatives GL_OES_EGL_image
GL_OES_EGL_image_external GL_OES_EGL_sync GL_OES_texture_npot
GL_OES_vertex_half_float GL_OES_required_internalformat
GL_OES_vertex_array_object GL_OES_mapbuffer
GL_EXT_texture_format_BGRA8888 GL_EXT_texture_rg
GL_EXT_texture_type_2_10_10_10_REV GL_OES_fbo_render_mipmap
GL_OES_element_index_uint GL_EXT_shadow_samplers
GL_OES_texture_compression_astc
GL_KHR_texture_compression_astc_ldr
GL_KHR_texture_compression_astc_hdr GL_KHR_debug
GL_EXT_occlusion_query_boolean GL_EXT_disjoint_timer_query
GL_EXT_blend_minmax GL_EXT_discard_framebuffer
GL_OES_get_program_binary GL_OES_texture_3D
GL_EXT_texture_storage GL_EXT_multisampled_render_to_texture
GL_OES_surfaceless_context GL_OES_texture_stencil8
GL_EXT_shader_pixel_local_storag

D/Unity   ( 5056): e GL_ARM_shader_framebuffer_fetch
GL_ARM_shader_framebuffer_fetch_depth_stencil
GL_ARM_mali_program_binary GL_EXT_sRGB
GL_EXT_sRGB_write_control GL_EXT_texture_sRGB_decode
GL_KHR_blend_equation_advanced
GL_OES_texture_storage_multisample_2d_array
GL_OES_shader_image_atomic

I/Unity   ( 5056): Unity v5.3.5f1, Oculus Utilities v1.8.0,
OVRPlugin v1.6.1, SDK v1.0.3.1.

I/Unity   ( 5056):

Do all those GL_OES type things appear to be an error? A problem? I can't for the life of me quite figure it out.
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