Hi Guys! I am currently experiencing some issues with baking light maps in Maya and Unity. I am getting this banding ripple effect that appear on the surface of my mesh (See screenshot attached). I am still getting this issue to occur even at a high texture resolution and sample rate. Also adding more light to the scene seems to add to the problem when rendering my bake. I am currently build my scene specifically for mobile used for the Gear VR. Can anyone offer me any advice or tips on how to render a cleaner bake without all the left-over artifacting appearing in the scene? Thank you in advance.
After none of the above worked, I found that adding a post-processing layer removes the banding. Post-processing profile can be empty ¯\_(ツ)_/¯ (Unity 2018.3)