Hi. I am trying to get haptics working on my Oculus Quest and my unity app (unity 2018.3.6f, Oculus integration1.37). When I test it in editor in the rift S, it works great but when I run it on the quest it doesnt work. I get no errors and no haptic vibration.
I have the same problem. According to the documentation, OVRHaptics is deprecated and only works on the Rift. But I'm not sure how to go about re-writing it with OVRInput.SetControllerVibration.