06-03-2016 09:58 AM
I don't understand what they mean by 'all elements'. They can't mean every
object in the game, as these aren't locked to head look. Maybe they mean UI
elements, however the only UI elements locked to head look are:
* Tool tip display. I can make this stationary with
respect to the UI element it's for if that is what this issue is
referring to.
* The radar/scanner on the cockpit of the fighter. This is very
similar to the radar End Space has and to the one in EVE: Valkyrie on
the Rift.
> The game must utilize a user's head movement for directional input
I don't follow what they mean by this - End Space does not
utilize head movement for directional input, and several other games
such as Minecraft and Dreadhalls utilize head movement only for
direction facing, then use a gamepad for directional movement and
optionally for direction facing. My game is an in-cockpit shooter where you look around the cockpit while using a gamepad to steer and control the fighter's speed.
Videos and screenshots are available on the game's website if a demonstration helps.
06-03-2016 10:44 AM
06-05-2016 01:34 AM
06-05-2016 08:06 AM
06-06-2016 06:40 AM
06-07-2016 06:44 PM
06-08-2016 04:36 AM
06-08-2016 05:14 AM
06-08-2016 05:45 PM
06-09-2016 04:57 AM