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High base CPU utilization

Anonymous
Not applicable
I was checking the CPU utilization of my native app with the OVR Metrics Tool and to my surprise it was around %70.
Then I decided to update/render nothing and it's at 50%.
I've also checked with vrcubeworlds native application and it's also around %50-55.
Is this because of the background threads/services on the system or because it's using CPU power level 2?
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