Last week my company held it’s first ever internal hackathon. As soon as I heard about it, I signed up and knew exactly what I wanted to build — a VR experience for my shiny new Oculus Go. Long story short, building for the Go wasn’t as straightforward as I had hoped, but by the end of the 24 hours I had gotten it figured out and had my app built! So here’s a thorough end to end guide of how to develop for the Go, which should cover and eliminate all the bugs I experienced so you don’t need to worry about them :