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I wrote a guide: How To Build an App for the Oculus Go From Start To Finish (with Unity)

Arghzival
Meta Employee
Last week my company held it’s first ever internal hackathon. As soon as I heard about it, I signed up and knew exactly what I wanted to build — a VR experience for my shiny new Oculus Go. Long story short, building for the Go wasn’t as straightforward as I had hoped, but by the end of the 24 hours I had gotten it figured out and had my app built! So here’s a thorough end to end guide of how to develop for the Go, which should cover and eliminate all the bugs I experienced so you don’t need to worry about them :


2 REPLIES 2

gotgalf
Expert Protege
Nice!
Many thanks.
I hope that somebody writes a guide to native apps, too.


tmek
Protege
Would love to see something like this for Unreal Engine too 🙂