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In-App purchase

littlebigben
Explorer
Hello,

I browsed games and applications on the Gear VR store and didn't find application with in-app purchase.
I also browsed documentation (technical and submission).

Did I miss something, or is there no way to put in-app purchase on Gear VR applications?

Or maybe should I use classical android in-app system? But I don't think that the Gear let Android overlay in VR mode.

Thanks for your answers
-- Benjamin
25 REPLIES 25

cybereality
Grand Champion
This feature is not currently available, but it is something we're looking into. Thanks.
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littlebigben
Explorer
Thanks for the answer. Is there a public roadmap about comming features for Gear?

Thanks,
Benjamin
-- Benjamin

cybereality
Grand Champion
No, there is not a public roadmap. Sorry.
AMD Ryzen 7 1800X | MSI X370 Titanium | G.Skill 16GB DDR4 3200 | EVGA SuperNOVA 1000 | Corsair Hydro H110i Gigabyte RX Vega 64 x2 | Samsung 960 Evo M.2 500GB | Seagate FireCuda SSHD 2TB | Phanteks ENTHOO EVOLV

oddgoo
Honored Guest
Greetings!

Also Interested in IAP, is there an update on this front?

Thank you!

SvenViking
Protege
They're mentioned in this talk if that's of any use.
Scorched Battalion - VR Jam edition available for Gear VR and DK2 (Win/Mac/Linux) Jungle Juice Sven Co-op

cleoag
Honored Guest
Any updated? or ETA? Or something? )

happycheesemast
Honored Guest
VR in app purchases and in app ads are the next nut to crack for Andriod and IOS. It's coming and will be very interesting to see how it unfolds...

BaptisteGr
Protege
Hi! I'd love to know if there is any update concerning In-App Purchases. Thanks.

mduffor
Protege
"BaptisteGr" wrote:
Hi! I'd love to know if there is any update concerning In-App Purchases. Thanks.


I talked to one of the Oculus Store team members last week at GDC, and it sounds like they are aware of the need and working on it, but don't have a release date yet. They have been rather all-hands-on-deck for the Rift launch, so once that settles down they can focus more resources on the Oculus Store. Every issue I brought up (user reviews, deep linking, in app purchases) seemed like something they were painfully aware of, wanted to fix, and were trying to get the resources to address.

I wasn't able to get any more specific information than that. My fear is that the performance granted to VR apps to make them run quickly also kinda kills the entire android app stack, which will make going in and out of other apps to handle store purchase confirmation (and deep linking, or linking from one app to another), a difficult challenge to say the least. I wish Oculus could provide at least a rough roadmap, since these features are necessary for any sort of monetized free-to-play ecosystem.