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Is Oculus GO's GPS accessible?

gedo831
Protege
I am developing an app for Oculus GO with Unity.
I added permission to AndroidManifest and built an apk. When I booted it on OculusGO, the permission screen popped up so I chose "yes".
My app tried to access to the location service but the LocationService.isEnabledByUser seemed to stay false.
Is Oculus GO's GPS accessible?
6 REPLIES 6

gedo831
Protege
I would like to make an VR environment which moves along with the player's actual movement with locomotives.
I thought Oculus GO has GPS, so I planned to make a "Magical Carriage" application in which a player can watch movies, listen to musics and interact with virtual characters. I suppose players play it in a train, a bus, an airplane and so on. The scenery around the carriage moves accordingly the real movement by GPS information. By mixing up the visual information inside of HMD and physical information like acceleration and vibration from real world, players can enjoy a new type of whole body VR experience.
Also, this type of usage of HMD exposes Oculus GO to many others, which help to expand the volume of VR users, in my opinion.
So, if we can get GPS information from the paired mobile phone, it would be also fine. Please take this as a feature request.


JosefGrunig
Explorer
Any update on this topic? Nobody did successfully use the built-in GPS?

MikeSwanson
Protege
FWIW, there is no GPS built-in to the Go: https://twitter.com/id_aa_carmack/status/1002326465575174144?s=21

JosefGrunig
Explorer
Thank you, now its more clear.

QUAKE
Explorer

gedo831 said:

I would like to make an VR environment which moves along with the player's actual movement with locomotives.
I thought Oculus GO has GPS, so I planned to make a "Magical Carriage" application in which a player can watch movies, listen to musics and interact with virtual characters. I suppose players play it in a train, a bus, an airplane and so on. The scenery around the carriage moves accordingly the real movement by GPS information. By mixing up the visual information inside of HMD and physical information like acceleration and vibration from real world, players can enjoy a new type of whole body VR experience.
Also, this type of usage of HMD exposes Oculus GO to many others, which help to expand the volume of VR users, in my opinion.
So, if we can get GPS information from the paired mobile phone, it would be also fine. Please take this as a feature request.





Have you done any work on this project? Getting the GPS data from the phone? Using a USB module?

gedo831
Protege

QUAKE said:


gedo831 said:

I would like to make an VR environment which moves along with the player's actual movement with locomotives.
I thought Oculus GO has GPS, so I planned to make a "Magical Carriage" application in which a player can watch movies, listen to musics and interact with virtual characters. I suppose players play it in a train, a bus, an airplane and so on. The scenery around the carriage moves accordingly the real movement by GPS information. By mixing up the visual information inside of HMD and physical information like acceleration and vibration from real world, players can enjoy a new type of whole body VR experience.
Also, this type of usage of HMD exposes Oculus GO to many others, which help to expand the volume of VR users, in my opinion.
So, if we can get GPS information from the paired mobile phone, it would be also fine. Please take this as a feature request.





Have you done any work on this project? Getting the GPS data from the phone? Using a USB module?


Unfortunately the answer is no. I still don't know how to access to the GPS of paired mobile.