i'm struggeling to find a good solution to get PostProcessing running on the OculusGo. I've tried using the Unitys own PostProcessing Stack, but it gives me a lot of Errors and is not able to build the apk. I've searched the AssetStore for Mobile PostProcessing, found some free once but only had Trouble with them.
Is there any good Workaround to get at least Bloom and ColorGrading running on a OculusGo?
Unity Version 2018.1.1f1 Oculus Utilitis Plugin Version 1.27.0