So I've been noticing a lot of things that look light grey when testing on desktop with the Rift, but when I build the same app for Go they are tinted pink.
It's not the solid pink like you get when a material is broken in Unity, just tinted pink, and it's most visible with light greys. These can be unlit materials, so it's not a lighting issue. I've tested it with a shader that assigns the same value to rgb, so the pinkness isn't coming from the texture.
Contacting Oculus support so far they've suggested I turn off Night Mode, but Night Mode wasn't on.
I've checked in two different Gos, and other people running the app on their Gos have commented on how pink some of the things are.
Has anyone else encountered this and is there a way to compensate for the pinkness?